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Post by Pav on Jun 24, 2012 3:35:07 GMT
I want to thank you guys for asking me this. Turns out I had SEVERAL bugs in the way this worked. Took me awhile to find them too. I will fix the problems after heavies fight night. The way it was suppose to work was to have extra explosiveness penalized (lowered by 40%) and then distributed between strength and explosiveness at 1/3 ratio. And yes, that is added directly to strength, but since explosiveness does not suffer from stamina loss having a lot of extra explosiveness actually helped late in a fight as it provided strength boost. So in your example for simplicity case, as there is more going on. 5 -str 15 -expl 10*.6=6 stradd=6*.75 expladd=6*.25 newstr=5+4.5 newexpl=5/3+1.5
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Post by punchy on Jun 24, 2012 17:01:25 GMT
Interesting, that is very different to WeBL and is going to take some thinking about, thanks.
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Post by Pav on Jun 24, 2012 17:19:08 GMT
Interesting, that is very different to WeBL and is going to take some thinking about, thanks. The example was just to show the logic, it is not accurate. It is not like webl because numbers are not same. Remember the range here is 1-20. So really strength stars to limit explosivness only when strength is about 3 times lower than explosivness.
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Post by llecha on Jun 24, 2012 22:40:24 GMT
So, if you have 10 str and 10 expl = 10 str +3,3 expl. And the rest of expl is just being wasted?
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Post by Pav on Jun 25, 2012 1:51:51 GMT
I think I got myself in trouble and confused everyone. NOTHING is ever wasted, that would be silly. I am trying to say that the attributes values in B2G are not the same as attribute values in WEBL. All attributes in B2G are 1-20, just like in football manager game. That means that 20 str in B2G is like really high value str in WEBL (like 40+). Same goes for explosiveness. So when you gave example 5 str 15 explosiveness - if I were to converted to WEBL ranges it would be like about 12 str 9 expl (just estimating). What happens than is you get 12 str, 4 expl. remainder of 5 units is adjusted and distributed between str and expl to keep 1/3 ratio.
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Post by Pav on Jun 25, 2012 13:53:43 GMT
Maybe a better way to say this. When Str~=Expl in B2G that represents the right ratio/ full ratin of str and explosiveness. Like 20 str- 20 expl in B2G is like about 50 str - 17 expl in WEBL. if if in B2G expl is higher then strength there is some extra expl, but it is never very much if you think of it in WEBL range terms.
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Post by Pav on Jun 25, 2012 19:59:39 GMT
Big difference, is the value of attributes.
All B2G attributes are ranged 1-20. So 20 is maximum. If you see someone with 20 str it is like about 50 str in WEBL (crazy strong). So numbers are relative.
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Post by llecha on Jun 25, 2012 23:32:47 GMT
OK, thanks. One more question:
But still there is a penalty for extra expl - 40%?
So optimum is 20 str -7 expl. More expl than 7 can't be filled by str and it's being penalized, i.e. extra expl never works on 100% just 60%? Right?
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Post by Pav on Jun 25, 2012 23:54:09 GMT
OK, thanks. One more question: But still there is a penalty for extra expl - 40%? So optimum is 20 str -7 expl. More expl than 7 can't be filled by str and it's being penalized, i.e. extra expl never works on 100% just 60%? Right? Yes always 40 percent penalty. But 20 str 20 expl does not have extra expl, because it is like 50str 17 pop is webl. To get extra expl str should be about 3 times biger than expl. Like str 5, expl 20.
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