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Post by Pav on Nov 7, 2012 3:44:11 GMT
Has the double effectiveness if taunt been implemented into the tournament sim already? Another question, does the disparity between two boxer's concentration and flare have any effect on the effectiveness of taunt. Eg Boxer A has flare of 15 and concentration of 10, and his opponent Boxer B has flare of 11 and concentration of 6. Will Boxer A's taunts be more effective than Boxer B's taunts? No, its not yet implemented but will be easy to do so. So boxer A has mental edge of 15-6=9, and boxer B has mental edge of 11-10=1. So obviously boxer A will have much more effective strategy to use taunts. Boxer B might actually be worse off by taunting as there is a penalty for doing taunting in a first place.
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Post by Pav on Nov 7, 2012 3:52:15 GMT
OK, I just added to tourney the new change. Double effectiveness of taunting. Hopefully people will try to use flare to their advantage following this as I hate to see attributes not being used.
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Post by Rockplace on Nov 7, 2012 3:53:26 GMT
OK, so the greater the mental edge, the greater the effects of taunt on the opponent?
Because I thought the taunt effect on opponents was the same, irrespective of the mental edge.
I would prefer the extent of the mental edge to have a direct influence on the effectiveness of taunt, so if that is the case, then brilliant!
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Post by Pav on Nov 7, 2012 3:56:17 GMT
OK, so the greater the mental edge, the greater the effects of taunt on the opponent? Because I thought the taunt effect on opponents was the same, irrespective of the mental edge. I would prefer the extent of the mental edge to have a direct influence on the effectiveness of taunt, so if that is the case, then brilliant! Of course - it is all about the mental edge which is the difference between your flare and opponents concentration. The bigger the difference the more effective your taunts are to make him less or more aggressive depending on his mentality type. (aggressive or defensive)
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Post by Rockplace on Nov 7, 2012 3:56:36 GMT
Just to clarify above post:
Because I thought the taunt effect on opponents was the same, irrespective of the mental edge, AS LONG AS there is a mental edge advantage when using taunt.
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Post by Pav on Nov 7, 2012 3:59:34 GMT
Just to clarify above post: Because I thought the taunt effect on opponents was the same, irrespective of the mental edge, AS LONG AS there is a mental edge advantage when using taunt. that is not correct. Taunting lowers your defense. So if you have very slight mental edge it actually will hurt you more than help you. The effect of you taunt is directly proportional to your mental edge. That is why having a boxer with high flare can be a blessing but also a curse. They are more exciting but they get c*cky if they are ahead and start to taunt on their own regarless of mental edge they have or do not have. (without you asking them in a fight plan). This lowers their defense and can get them KOed.
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Post by Rockplace on Nov 7, 2012 3:59:41 GMT
Thanks Pav. Will definitely look to assign much more points to flare etc in my next tournament. Flare and concentration must be really cheap to buy at the moment!
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Post by Pav on Nov 7, 2012 4:35:08 GMT
additionally if you do not have mental edge (his concentration is higher than your flare) then taunting actually backfires and your defense is lowered ever more.
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Post by Ghosts on Nov 8, 2012 23:46:41 GMT
You can tuant all you like however if you don't have enough points dedicated to the fighting stats it's not going to matter... Yeah so my fighter gets more aggressive.. I already have a big endurance lead it's not going to hurt me.. say you use 10 points on flare you are already 5 fighting aps down on me.. It's going to be a dam tough ask to turn that around especially if you use the same amount of points in concentration.
On a side note - it's pretty safe to say the sim is a lot more balanced.. I don't think str rules the roost at all anymore..
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Post by punchy on Nov 29, 2012 12:28:32 GMT
One of my better fighters got absolutely ruined today and it highlighted the way in which the current engine is so dramatically biased towards strength. www.box2glory.com/2030/September/136726.htmGiddings had the edge in speed and agility but was outgunned in the strength department. Now I am not complaining about the result but I do think that Giddings inability to regain any energy at all or in fact slow its rate of loss when he rested (from R7 onwards) is a bit excessive. I do accept that my opponent got his tactics spot on and switched to an aggressive body attack when I started resting but even so the extent of decline from R7 onwards was dramatic. Having now experienced the tournament engine for a while I think that it has a far better balance and personally I would now like to see it come into the main game. Some of my fighters will benefit from the change and some will lose so I have no real stake in it other than to see a better balanced fight engine...
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