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Post by dtm123 on Oct 2, 2012 20:04:27 GMT
Hey guys, I need some on my fight plans. It seems all my boxers are out-boxers. Speed advantage doesn't seem to work too well, they take too many punches. I was wondering if anyone has a good counter/ring fight plan. If not, I would appreciate if someone can tell me how to make my own.
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Post by llecha on Oct 2, 2012 21:52:25 GMT
Oh, man, fight planning is a game within the game.
If you wanna be good in it, you should start making FPs yourself. First you should have an idea of how you're gonna win.
Classic way is to wear your opponent down. Getting tired boxer becomes weak, he can't land many punches, they become weaker and deal less damage. Usually to win endurance means to win whole fight. So you may go to the body early:
1: 0/20-B/40/40 {style} 1:if score < -2 then 0/30/35/35 {style}
9: if score <= 1 then 0/45/20/35 {style}
the logic is- you go to the body, probably lose several rounds but you win endurance, then win one with 0/30/35/35, go to the body again etc. In the end- you must win rounds to avoid loss on points, so 0/45/20/35
It's a pretty simple FP.
You may add some other lines like:
1: if opp=1 and stamina>70 then 0/25-B/50/25 {style}
your opp is tired, you ain't, so you should go more agressive to make him exhausted
etc. Just think.
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Post by llecha on Oct 3, 2012 1:09:27 GMT
Another case is if you think that your fighter just ain't able to wear his opp down. Then you may do something like this:
1: 0/40/0/60 {style} 1:if score > 2 then 40/10/10/40 {style} 1: if score <= 0 then 0/50/0/50 {style}
1: if score > 0 and opp = 2 and stamina < 65 then 40/10/10/40 {style}
it means that your fighter will try to win rounds, to lead in the fight. And he will have a rest when you lead more than +2, just to keep himself fresh, not to get too tired.
It's another logic of how you may want to win.
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Post by llecha on Oct 3, 2012 1:17:48 GMT
If you put both plans in fight sim -one vs. another- you'll see how they work.
You'd better change one of Sparring Partners names to "opponent"
You'll see which plan is better
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Post by dtm123 on Oct 3, 2012 1:35:33 GMT
Thanks man, this really helped me out. As for "style", I'm still not sure on what to put there.
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Post by Pav on Oct 3, 2012 2:02:24 GMT
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Post by llecha on Oct 3, 2012 3:41:31 GMT
With these styles... you just need to understand how they work. If your fighter has some advantage in one of the stats over his opponent, he may use suitable style to increase it even more.
For example- your fighter has footwork = 10 and his opp's footwork stat = 4. Without using style (no style in FP) you still has 10 and opp has 4. If you use "ring" style then a half of difference in footwork between you and your opp (10-4)/2 = 3 will be added to your footwork in the fight. So, using "ring" style, you'll have 10+3=13 footwork in the fight vs. this opp. Not bad I guess.
The same thing with all other styles. If you have advantage in hand speed then you should use "feint", if in strength stat - then clinch or inside. Bonuses are different, but the principle remains the same- extra points in one of your fighter's stats during the fight
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Post by llecha on Oct 3, 2012 3:43:29 GMT
If you're not sure that your fighter has any advantage then go without any style. It's OK.
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