Post by Pav on Mar 24, 2011 17:19:18 GMT
Fighting at home:
Easier to win on points.
Easier to get away with fouls, especially if ref is effected by home crowd - check the ref's stats.
Experience advantage:
Easier to get away with fouls.
Can survive when should be KOed.
Can finish when the opponent should be able to survive.
Your flare vs his concentration advantage:
Always use taunting when you have this advantage. You also get excitement bonus to taunting. Boxers with high flare sometimes will taunt even if you do not specifically ask them to. The effect of taunting depends on mentality of your opponent. Defensive will get less aggressive, and aggressive will get more aggressive. Thus if you are wanting to win on points you probably do not want be taunting aggressive mentality boxers. If you want to win by KO - you do. The opposite is true for defensive mentality boxers.
Styles:
Remember that each style has advantage and disadvantage. If you use them correctly advantages outweigh disadvantages. If not they may not.
For example, outside style makes your speed faster and you throw and connect more jabs. But it lowers your power, so you will connect less power punches and will do less damage. The disadvantage is static value. But the advantage depends on the height difference between two boxers. So if you have a huge height difference the advantage far outweigh disadvantage. If you have hardly any or in-fact are shorter than the other boxer your disadvantage will outweigh the advantage.
So use styles smart. If you do not see any advantages between your and your opponent having no style (whatever works) and thus being flexible may actually work best.
Ranges
The lowest defense that is plausible is about 20%. If you go below that you are probably going to be knocked out even by the lightest of punchers. But try it yourself and see.
For aggression you should go 5% to about 60%. But at 60% you will get tired very fast. Usually if you are maxing out aggression you are going for points win, so you power is down to 5%.
For power you should go also about 5% to 60%. Usually if you are going for power you are trying to KO or damage stamina. It is commonly used with aggression in a range of 5% to about 40%.
Easier to win on points.
Easier to get away with fouls, especially if ref is effected by home crowd - check the ref's stats.
Experience advantage:
Easier to get away with fouls.
Can survive when should be KOed.
Can finish when the opponent should be able to survive.
Your flare vs his concentration advantage:
Always use taunting when you have this advantage. You also get excitement bonus to taunting. Boxers with high flare sometimes will taunt even if you do not specifically ask them to. The effect of taunting depends on mentality of your opponent. Defensive will get less aggressive, and aggressive will get more aggressive. Thus if you are wanting to win on points you probably do not want be taunting aggressive mentality boxers. If you want to win by KO - you do. The opposite is true for defensive mentality boxers.
Styles:
Remember that each style has advantage and disadvantage. If you use them correctly advantages outweigh disadvantages. If not they may not.
For example, outside style makes your speed faster and you throw and connect more jabs. But it lowers your power, so you will connect less power punches and will do less damage. The disadvantage is static value. But the advantage depends on the height difference between two boxers. So if you have a huge height difference the advantage far outweigh disadvantage. If you have hardly any or in-fact are shorter than the other boxer your disadvantage will outweigh the advantage.
So use styles smart. If you do not see any advantages between your and your opponent having no style (whatever works) and thus being flexible may actually work best.
Ranges
The lowest defense that is plausible is about 20%. If you go below that you are probably going to be knocked out even by the lightest of punchers. But try it yourself and see.
For aggression you should go 5% to about 60%. But at 60% you will get tired very fast. Usually if you are maxing out aggression you are going for points win, so you power is down to 5%.
For power you should go also about 5% to 60%. Usually if you are going for power you are trying to KO or damage stamina. It is commonly used with aggression in a range of 5% to about 40%.