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Post by Pav on Jun 13, 2012 14:21:36 GMT
less for advance gyms Ok. right now game allows 3 boxers for starter gyms www.box2glory.com/b2gmanual.pdf (page 41) . For level 5 gyms its 11 or even 16 with partnerships. So I propose the following change Gym Level | w/o Partnership | with Partnership | 1 | 3 | 4 | 2 | 5 | 7 | 3 | 7 | 10 | 4 | 9 | 13 | 5 | 11 | 16 |
thoughts? I can make this change really quick and next turn all level 1 gyms can start looking for another boxer.
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Post by punchy on Jun 13, 2012 15:58:12 GMT
Well 3 is better than 2 that's for sure...I think that the more fighters you can let managers have early on the more likely you are to keep their interest and therefore the more likely they are to keep playing. I really don't know about the progression as I am obviously very new to this and haven't looked into it that much but if WeBL is any guide then you would be surprised how many fighters a manager can handle...
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Post by Pav on Jun 13, 2012 16:01:27 GMT
Didn't WEBL had a maximum number of boxers as well? Like 15 or something? I would be surprised if someone can manage more than 15 boxers. Perhaps some level 5 managers from Beta can chime in with what their experiences were with huge stables..
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Post by punchy on Jun 13, 2012 19:09:57 GMT
Didn't WEBL had a maximum number of boxers as well? Like 15 or something? I would be surprised if someone can manage more than 15 boxers. Perhaps some level 5 managers from Beta can chime in with what their experiences were with huge stables.. You were restricted to 5 PER WEIGHT CLASS so in some cases that could mean 15 fights in a day! I used to run a gym of at least 50 and often quite a bit more, particularly later when fighter numbers weight weight were scrapped. If you have a good stock of fight plans then it is just a case of doing a very quick scout and dropping on a suitable plan. Of course this game is different as fights are not auto scheduled and you cannot scout as effectively (I guess you can when you have a top scout?), so with the other things to take care of as well those numbers would not be doable here. I would have thought that 2 or 3 per day would be a challenge here and it is one that I look forward to
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Post by bobjoejim on Jun 13, 2012 19:50:51 GMT
One other factor to consider is that more boxers will (if managed well) mean that gyms can earn money faster, so increasing the number of boxers a gym can have at level 1 will also speed up how quickly a gym can reach level 2. I don't know if you set the cash requirements for different gym levels based on a specific idea of how long you wanted it to take to improve your level, or if it was just by feel. If it was the former, though, you may want to carefully consider changing the gym level-up requirements to match the new boxer counts. Of course at higher levels the same concept applies in reverse. The above change in stable sizes, without any other changes anywhere else, would mean that going from level 1 > level 2 is faster than before, but going from level 4 > level 5 is slower. Food for thought, before you modify anything. That said, I'd love to sign a third fighter tomorrow!
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Post by Pav on Jun 14, 2012 18:40:01 GMT
After careful analysis. I have decided to......... allow level 1 gyms to have 3 boxers as shown above. We will see in a future if we want to increase the upper limit for big gyms. But for now everyone will start with ability to sign 3 boxers. Will implement starting next turn!
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Post by punchy on Jun 14, 2012 19:07:57 GMT
Good news
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Post by bullan on Jun 17, 2012 9:54:15 GMT
Hoping to run 1 a day long term , used to run a lot more WEBL side but then as we created our own over there if they had similar builds was pretty easy to do ( as for whether I prefer that way or this , not qualified to have an informed opinion yet so will see ) .
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Post by punchy on Jun 17, 2012 12:13:57 GMT
I just picked up my 3rd fighter, Bobby Kennedy at welterweight.
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Post by UGI on Jun 17, 2012 16:35:02 GMT
Picked up my 3rd as well. Carlos Jones, bantamweight out of cleveland.
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roco
Gatekeeper
Posts: 52
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Post by roco on Jun 17, 2012 22:08:32 GMT
Oh wow I missed this..I better start recruiting my 3rd boxer
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Post by llecha on Jun 18, 2012 22:31:41 GMT
I see no reason to limit the number of fighters you run. It gives nothing, just irritates and make things boring for some guys who would like to run more fighters. Some guys liked to run just few fighters, some liked to run tons of them. I always run a lot of, you haven't too much work with it especially on early levels. More fights more fun.
In fact here money won't let you run too many guys first.
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Post by bobjoejim on Jun 18, 2012 23:33:45 GMT
I see no reason to limit the number of fighters you run. It gives nothing, just irritates and make things boring for some guys who would like to run more fighters. Some guys liked to run just few fighters, some liked to run tons of them. I always run a lot of, you haven't too much work with it especially on early levels. More fights more fun. In fact here money won't let you run too many guys first. I disagree that more fighters "gives you nothing". While perhaps not every fighter can be run profitably, those guys seen few and far between. It's pretty easy to make sure that every fighter in your stable is earning you money, on average. Which means that the more fighters you're allowed to have, the faster you can earn money. Now, you could argue that there's nothing wrong with some gyms earning money faster than others, and that there's no reason to limit the potential profit that can be earned by someone willing to dive more zealously into the game and run a larger stable. It takes more effort, and the in game reward of more cash (and potentially more opportunity to strike it big with a superstar) isn't unreasonable as a reward for that effort. You definitely gain something by running more fighters, though. And if you want to "keep up with the Joneses" and not have your gym get outpaced by other gyms that are growing faster than you are, you will need to run the maximum allowed fighters. Increasing the cap would be nice for some players who want more out of the game, but it also puts some pressure on other players who have limited time to invest to perhaps run more than they're comfortable with. I think there's definitely a need for balance between those two factors. Or, at the logical extreme, if fighters are truly unlimited, some of the more competitive players, who view gym size as a challenge and want to be the biggest no matter what, will undoubtedly sign every single boxer who's willing to ink a deal with them. This would of course leave zero available boxers for new players to sign (and adding more to the pool wouldn't change anything since they would just be snapped up as soon as they are created). So a limit of *some kind* is definitely needed to keep this game viably open to new players. Edit: By the way, my personal preference is that I would very much like to have a fighter in all 7 weight divisions so I can sign in to a fight result every day. I don't have too much desire to run more than that, it sounds like a lot of work. Once I hit level 4 though, I know that despite not thinking I want to right now, I will probably sign some more guys "just because I can", and because I'll want to press on toward level 5 as rapidly as possible. Assuming the limits stay where they are right now, that is. Don't want to leave cash on the table by having an extra locker sitting open
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Post by UGI on Jun 19, 2012 0:59:16 GMT
In the end WeBL totally eliminated the fighter cap. There were gyms that were creating HUNDREDS of fighters. One gym was trying to create 1000+ fighters. Ridiculous.
The problem I see with no limit is that currently the game is only 2 weeks old. At the moment there are only so many boxers in the game population. Only a certain percentage of those boxers will sign with a "startup" gym/manager. I think its more important that the 90 new gyms that are signed up and playing are able to actually sign a fighter and start managing....training, scouting, picking matchups, negotiating contracts etc. This is a matter of player retention. I'm sure more players would leave and never return because they could not sign a fighter than those that couldn't sign all the fighters they wanted.
In response to this Pavlick has already tweaked the game to make it easier for entry level gyms to sign boxers as well as increasing the number of times the game is populated.
This could very well happen, here is the scenario:
Take into consideration that there are many AI gyms at work inside the game. The AI is well established and has very deep pockets and high fame. If the limit of boxers were suddenly unlimited, the AI gyms could probably scoop up any and all boxers worth signing, leaving us to fight over the tomato can scraps.
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Post by Pav on Jun 19, 2012 4:23:01 GMT
Well, the game has a limited pool of boxers at this time, so we do have to have some limit. The B2G is really was an attempt to create a realistic boxing management game. Not just a pit of gyms with dozens of boxers fighting against one another, like WEBL. Therefore there is no on-fly boxer creation and noone starts with 10 boxers in their gym.
There is more to this game then just fighplans and fights. Hopefully that is enough to hold managers occupied even if they "only" have 16 boxers to manage. I am always listening to you guys so if time will come that we want to allow more boxers then we will.
For now, llecha sign some boxers just to see how it plays with 3 boxers to feel the difference between this game and WEBL.
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