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Post by punchy on Jun 19, 2012 8:37:32 GMT
I see no reason to limit the number of fighters you run. It gives nothing, just irritates and make things boring for some guys who would like to run more fighters. Some guys liked to run just few fighters, some liked to run tons of them. I always run a lot of, you haven't too much work with it especially on early levels. More fights more fun. In fact here money won't let you run too many guys first. There is more to do here than just drop in fight plans though and signing and match making for your fighters is part of a more realistic management experience. For those of us who ran large gyms in WeBL (this is Anagram by the way) the early days here can seem a bit slow as we are used to running go knows how many fighters per day but in the end WeBL failed to retain enough managers so I think we should give this approach a shot. Getting new fighters as you go up through the levels makes for a challenge in itself. I like the format of this game. Not being able to create fighters and not knowing the exact make up of the sim makes for more of a challenge in my opinion and makes it more about management and that may give the game real longevity...
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Post by bullan on Jun 19, 2012 9:28:21 GMT
Very early days for me ( my fellas not thrown a punch in anger yet ) , so far liking the look of how this game is set up ( would to get to the first bout a little quicker maybe ).
To be honest hoping that we dont learn to work out the opposition here to the nth point of build - I did learn to do it WEBL side but think this could have a more realistic feel to it ( as well as not being such a time hog if you want to compete ) .
If ever we could have huge/unlimited gyms would hope something was put in place so that everyone had a chance of getting a reasonable amount of decent signings .
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Post by Grossmeister on Jul 13, 2012 14:30:14 GMT
I am allways want more fighter. In webl I have 2 legal gym. For Professional and for Unsanctioned. Few hundred fighters. And I am love that. Now I have 3 fighter. How do you think, I can create another gym in Africa? I never be fight with self.
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Post by bullan on Jul 13, 2012 14:49:14 GMT
Miss running more myself TBH , hopefully wont take too long to get to the higher numbers here . 1-2 fighters/day would do me ( although yeah did used to run a ton at WEBL also ) .
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Post by Pav on Aug 8, 2012 1:00:15 GMT
So, now that you have some more boxers, like7 for Decent gyms and you got your handle on a game do you think a maximum of about 16 boxers is reasonable? Or should it be more like WEBL was with hundreds?
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Post by bobjoejim on Aug 8, 2012 4:59:36 GMT
I've only got 5, so I'm not yet the best qualified person to opine, but I will say that "hundreds" sounds ridiculous and massively excessive. At the same time, 5 is nowhere near enough, I really really want those next two I'll get when I hit decent. Personally, in the long term I suspect I'll start to feel like I have "enough" right around that 16 you're talking about (actually I think 14 will be right for me; two in each weight division, one current contender - hopefully for the world championship - and one young up-and-comer who can someday take his place). That's just personal preference, though, and I know others will be more ambitious than I am.
Speaking on behalf of the less ambitious, I would say that I have some concern about letting people run too many fighters. I don't like the idea that someone could potentially dominate me on sheer volume, regardless of how well I might manage the stable I feel I have time for. So I would prefer that *if* the fighter cap is increased (or removed), there also be something worked in to the scoring and award system so that it's not just guaranteed that the manager of the year will be whoever carries the most hundreds of boxers. Additionally it would require a major shift in how many boxers are generated to make sure that enough are available for everyone who wants more (unless you let people create their own boxers, but I'm already on record elsewhere as opposing that idea for other reasons, in a different thread).
That said, the counterargument that if you're willing to put in the work you deserve the rewards also makes sense. And if the cap was only increased for level 5 gyms, you'd have to put a lot of "honest" work in before earning the right to go all-out. So there are valid points on both sides of the issue.
I would prefer to keep the caps relatively close to where they are now, though, and let people who want more to do be able to use the (in-development) tournament mode to get their extra fix, without diluting the main world of B2G with a huge glut of extra fighters, or potentially overwhelmingly large and dominant gyms.
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Post by Pav on Aug 8, 2012 6:53:38 GMT
OK. Forgot to mention that there will be also 7 more amateur boxers for tournaments that all gyms will be allowed to have. These 7 you don't really need to spend time managing because you cannot train them, nor work on their moral nor matchmaking. Just create them and then work on their fightplan.
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Post by goranpavlov on Aug 28, 2012 10:45:38 GMT
Every new gym should start with 1-3 bad boxers already in the gym (who can be fired immideately at no cost) The process of searching and contracting bad boxers in the beginning can be very frustrating. Catched up the idea of Scouting Tournaments or some additional new free players on the market - think its good, but why not just start with some trash boxers inside. Would really help new registered players to stay in touch.
EDIT: Just saw you were already thinking about that in the past. My opinion: bring it on.
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Post by Rockplace on Sept 8, 2012 2:35:31 GMT
Perhaps a better approach is to start with the 3 boxers maximum, but thereafter apply a more realistic wage cap that is determined by a defined percentage of the earnings of the gym in the previous quarters.
In other words, as the gym gets more profitable, based on his earnings, he is now allocated a salary cap of $2000 per week to pay his boxers. So he can recruit as many boxers as he wants as long as their total weekly wages don't exceed $2000.
This could deepen the management strategy side of the game. To rather sign a bunch of new prospects at low wages or splurge on a formidable boxer with great credentials. Look for bargains, lifting former high flying boxers with good credentials out of the gutter to recapture their past glories under the right guidance.
One boxer getting to demanding with wage increases, decide to perhaps not renew his contract and re-negotiate later when his demands are much lower than current levels.
If a gym does badly financially over a few quarters, then may have to retrench boxers to get wages to reduced wage cap, but perhaps not with as big a financial payout to those departing boxers, given the gyms strained finances.
May be too difficult to implement at this late stage, but would be fun and realistic. Also useful tool to protect, balance and enhance integrity of the game, in lowering the wage cap if to many boxers being contracted or increasing the wage cap to get more active human controlled boxers into the various divisions.
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Post by Rockplace on Sept 8, 2012 2:41:56 GMT
The percentage would have to be determined by the fight earnings of the gym and perhaps the cash reserves of the gym. Definitely boxer financial worth should not be takes into consideration as this can fluctuate very dramatically as prime boxers leave the gym. In any event, their financial worth does not impact on cashflow.
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Post by Pav on Sept 8, 2012 3:05:10 GMT
Perhaps a better approach is to start with the 3 boxers maximum, but thereafter apply a more realistic wage cap that is determined by a defined percentage of the earnings of the gym in the previous quarters. In other words, as the gym gets more profitable, based on his earnings, he is now allocated a salary cap of $2000 per week to pay his boxers. So he can recruit as many boxers as he wants as long as their total weekly wages don't exceed $2000. This could deepen the management strategy side of the game. To rather sign a bunch of new prospects at low wages or splurge on a formidable boxer with great credentials. Look for bargains, lifting former high flying boxers with good credentials out of the gutter to recapture their past glories under the right guidance. One boxer getting to demanding with wage increases, decide to perhaps not renew his contract and re-negotiate later when his demands are much lower than current levels. If a gym does badly financially over a few quarters, then may have to retrench boxers to get wages to reduced wage cap, but perhaps not with as big a financial payout to those departing boxers, given the gyms strained finances. May be too difficult to implement at this late stage, but would be fun and realistic. Also useful tool to protect, balance and enhance integrity of the game, in lowering the wage cap if to many boxers being contracted or increasing the wage cap to get more active human controlled boxers into the various divisions. Interesting idea. I like it, not easy change but I will think about it.
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Post by Apollyon on Sept 10, 2012 19:52:43 GMT
I like having to find and sign fighters as opposed to being able to create them with the exact stats that you want. It brings a significantly greater management aspect to the game. It was so easy to megagym in WEBL bcause I could run 5 guys of 3 different styles in each weight class and simply plug and play the FPs that I have for those builds.....which I did and was constantly running well over 100 fighters at a time. All the while only caring about the World Title fights enough to even consider doing a quick scout, and most of the time still not writing a new FP.
The randomness of signing and molding a fighter here is very enticing to me. Gives more of a feel that you really have an impact on making a fighter great. Not just a great build you created and stock plans you just plug in and walk him up the ladder to the top.
Can't comment on if the amount of fighters is enough yet, but I will prolly have an opinion on that soon.
From what I am reading on the forums and the manual I really like the sounds of the setup here....someday I will find a fighter and see how the game actually plays.
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Post by punchy on Sept 10, 2012 20:58:16 GMT
I like having to find and sign fighters as opposed to being able to create them with the exact stats that you want. It brings a significantly greater management aspect to the game. It was so easy to megagym in WEBL bcause I could run 5 guys of 3 different styles in each weight class and simply plug and play the FPs that I have for those builds.....which I did and was constantly running well over 100 fighters at a time. All the while only caring about the World Title fights enough to even consider doing a quick scout, and most of the time still not writing a new FP. The randomness of signing and molding a fighter here is very enticing to me. Gives more of a feel that you really have an impact on making a fighter great. Not just a great build you created and stock plans you just plug in and walk him up the ladder to the top. Can't comment on if the amount of fighters is enough yet, but I will prolly have an opinion on that soon. From what I am reading on the forums and the manual I really like the sounds of the setup here....someday I will find a fighter and see how the game actually plays. That is a good point. Maybe a compromise would be to only allow one fighter to be created so that new managers can get started right away but then they have to sign the others?
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Post by Apollyon on Sept 10, 2012 21:05:42 GMT
Yeah I wouldnt mind being able to create one right now so I could get going....instead of having aspirations that some not completely trashed fighter will join up.
Still not giving up though...moving into Mexico, Cuba, and Puerto Rico since my local and country options are thin.....for non tomato cans anyway.
I loved WEBL....but I love even more that this isn't WEBL. I think the separation's from that are what is most exciting for me. If that would have come back up I woulda just been a zombie plug and play guy again.....with nothing to really do besides megagym. I think I am really going to enjoy all the other non fight aspects that this allows.
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