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Post by bobjoejim on Jun 19, 2012 17:46:28 GMT
I'm curious whether there is an official policy on what information users are allowed to discuss/share with each other. I've got some research projects going, trying to figure out things like how accurate is scouting, what stat differentials do or don't trigger pre-fight analysis comments, etcetera. If I could cross reference my data with that of other users, who have done similar research, it would allow both of us to reach accurate conclusions faster. My question is whether or not this is allowed? I've played some games like this where it's common practice for people to do that kind of research, results are shared on the public forums at times, and PMed back and forth at other times, and the quest to "unlock" the formulas behind the game are implicitly (if not explicitly) allowed and encouraged. I've played other games like this where any sharing of data of any kind is considered collusion, with consequences up to and including the deletion of your account from the game entirely, and even mentioning such activity on the forums is considered a ban-worth offense. And of course there's a lot of middle-ground between those two extremes. Before I give any consideration to trying to find collaborators... where does this game's developer stand on the issue? I want to stay above-board and don't want to do anything more than is explicitly allowed. I'd also hate to miss an opportunity to get information if it's within the rules, however. I like data* *Says the accountant
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Post by Pav on Jun 19, 2012 17:52:45 GMT
I'm curious whether there is an official policy on what information users are allowed to discuss/share with each other. I've got some research projects going, trying to figure out things like how accurate is scouting, what stat differentials do or don't trigger pre-fight analysis comments, etcetera. If I could cross reference my data with that of other users, who have done similar research, it would allow both of us to reach accurate conclusions faster. My question is whether or not this is allowed? I've played some games like this where it's common practice for people to do that kind of research, results are shared on the public forums at times, and PMed back and forth at other times, and the quest to "unlock" the formulas behind the game are implicitly (if not explicitly) allowed and encouraged. I've played other games like this where any sharing of data of any kind is considered collusion, with consequences up to and including the deletion of your account from the game entirely, and even mentioning such activity on the forums is considered a ban-worth offense. And of course there's a lot of middle-ground between those two extremes. Before I give any consideration to trying to find collaborators... where does this game's developer stand on the issue? I want to stay above-board and don't want to do anything more than is explicitly allowed. I'd also hate to miss an opportunity to get information if it's within the rules, however. I like data* *Says the accountant Thanks for asking. This is the whole point of a Partnership. Only within partnership such sharing is allowed. Level 5 gym can start-up a Partnership and invite other gyms into them. You can read about partnerships in a manual. www.box2glory.com/b2gmanual.pdf (page 41)
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Post by bobjoejim on Jun 19, 2012 17:59:55 GMT
Okie dokie then. All my data are belong to me. I'll just be sure to taunt other users with knowledge of its existence, so that once I'm level 5 (because that's happening soon, lol) everyone will be beating down doors to join my partnership
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Post by bullan on Jun 19, 2012 18:06:18 GMT
Sounds good . Loved my old WEBL clan ( still talk now sometimes ) & this may well help to make such things worthwhile over here also . Really a nice dynamic ( no idea how long till people get anywhere near level 5 though )
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Post by Pav on Jun 19, 2012 18:11:51 GMT
I would be really surprised if B2G will not have partnership in about 60 turns from now. More like in 40 turns there some gyms will be close to it. The game has only been played for 30 turns since opening.
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Post by bullan on Jun 19, 2012 18:23:33 GMT
Sounds good and quicker than I imagined . Is there a level you have to be at to join a partnership please or can any of us no marks join up if invited ?
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Post by Pav on Jun 19, 2012 18:27:14 GMT
There is no limit on who nor how many can join. Just need to be invited.
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Post by UGI on Jun 19, 2012 19:20:06 GMT
Take into consideration that a 4 star scout will give you a more accurate scout as opposed to a 1 star scout. Also, if you have 2 fighters from the same gym in the same weigh class, both fighters can fight each other
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Post by Pav on Jun 19, 2012 19:48:49 GMT
Also, if you have 2 fighters from the same gym in the same weigh class, both fighters can fight each other I think Unforgiven caught on to that, he got all his fighters in one division. ;D www.box2glory.com/npc/509gym.htmIt can help to figure out the triggers for analysis comments this way. But everything you can get by running a fight sim. Once you get in top 4 of division you lose ability to schedule your own fights.
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Post by bobjoejim on Jun 19, 2012 20:46:31 GMT
Heh, I don't think UGI has any ideas for data gathering techniques that haven't occurred to me as well*. Let's say, rather, that he was at the top of my list for people who would have been getting PMs from me if this had been ruled legal.
As for the four-star vs. one-star scout, I don't have the funds to experiment with better scouts without unbearable costs to my bottom line (boo at missing out on the beta and only finding this game a few weeks ago). I am aware that there's a difference, though. My primary question right now is, if a one-star scout gives an attribute range, is the real stat guaranteed to be within that range, and the difference is just that a four-star scout would have given a smaller range? Or is there a chance of the real stat being outside the range, and a better scout perhaps less likely to make such a mistake? I don't need an answer from anyone who knows, though, I'll figure it out for sure eventually, and in the meantime I'll work with what educated guesses I can form.
*Although I chose not to pursue the "two in the same weight division" option for game-play reasons, it's more fun (for me) to have fights on two different days than to have two fights on the same day. When I have 7 fighters I will have 1 fight/day. Even if it does come at the expense of gathering my data as quickly as possible.
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Post by Pav on Jun 19, 2012 20:50:29 GMT
As for the four-star vs. one-star scout, I don't have the funds to experiment with better scouts without unbearable costs to my bottom line (boo at missing out on the beta and only finding this game a few weeks ago). I am aware that there's a difference, though. My primary question right now is, if a one-star scout gives an attribute range, is the real stat guaranteed to be within that range, and the difference is just that a four-star scout would have given a smaller range? Or is there a chance of the real stat being outside the range, and a better scout perhaps less likely to make such a mistake? Scouts don't make mistakes. They avoid making those mistakes by providing a range. Good scouts provide narrow range, bad scouts wide range. They are nice scouts and don't talk until they are sure they know what they are talking about.
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Post by bobjoejim on Jun 19, 2012 20:55:44 GMT
Well, that is helpful, and it matches what I had assumed, but I was kind of hoping to confirm it on my own. /Redirects testing
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