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Post by Grossmeister on Jul 13, 2012 14:22:17 GMT
Too many fighters win with 80-100% KO and TKO. Not a real. Need lower damage or higher protection.
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Post by Pav on Jul 13, 2012 15:03:22 GMT
Are these KOs or TKOs? As explained in a manual in a future box2glory is organized for safety of boxers. It is realized that most of real damage happens from long beatings and allowing fights to continue even after multiple KOs. They use only smaller 8 oz gloves. Refs usually stop fight after one KO and any sign the the boxer is not able to defend. Corner man are likely to throw the towel. All these result in higher rate of fights not going the distance.
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Post by bullan on Jul 13, 2012 15:13:10 GMT
Is this true at higher levels or down low where most of the jokers we get to sign have crap chins & the stamina of an asthmatic walrus ( but loads of explosiveness sometimes ) ?
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Post by Grossmeister on Jul 13, 2012 15:26:00 GMT
I understand. Great damage to part of the game and KP for all fighter. This is bad. Very few viable types. KP dancer, KP balanced and flasher. And in fact just one tactic is effective. Body punch, then head punch. Win who has more points. Most types are not viable. Slugger, Agil-slugger, Half-Agil-Slugger, Balanced, Weak-Balanced, Strong-Balanced, Agil-Balanced, Ropist, Speed-Ropist(Mveds tipe), Strong-Ropist(Kach tipe), Dancer, Counterpuncher, Clincher, Freak-Clincher, Agil-Clincher(Thunders tipe). Battle sistem is too chaotic. Battle with two KPfighter allways chaotic. Game is good, everithing in this game is good. But fight sistem is chaotic.
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Post by Pav on Jul 13, 2012 15:32:34 GMT
I understand. Great damage to part of the game and KP for all fighter. This is bad. Very few viable types. KP dancer, KP balanced and flasher. And in fact just one tactic is effective. Body punch, then head punch. Win who has more points. Most types are not viable. Slugger, Agil-slugger, Half-Agil-Slugger, Balanced, Weak-Balanced, Strong-Balanced, Agil-Balanced, Ropist, Speed-Ropist(Mveds tipe), Strong-Ropist(Kach tipe), Dancer, Counterpuncher, Clincher, Freak-Clincher, Agil-Clincher(Thunders tipe). Battle sistem is too chaotic. Battle with two KPfighter allways chaotic. Game is good, everithing in this game is good. But fight sistem is chaotic. If that is true, then we need to adjust. I am asking you to tell me if that is the case as you play. If everyone has the same experience and tell me that clinchers and sissy can not be champions in B2G then I will adjust it. I don't have time for much right now other then adding users but I can see at least one world champ right now that looks like a clincher www.box2glory.com/npc/945bio.htmAre there any successiful sissies in there? Records like 29(4[3]) in winning column are indicative of a sissy.
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Post by Grossmeister on Jul 13, 2012 15:56:52 GMT
WeBL system was be perfect. (WeBLs heavyweight is junk) All tipe of fighters have a key for victory. Have a self tactic. And dependence Height from stat is good. Otherwise take a most heighest fighter, to take advantage of the outside.
Need bind height and weight to statistics. Or heighest fighter is allways be good. Need limit KP. Or all not KP fighter is a junk. Need increase stamina. Or score does not make sense.
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Post by Pav on Jul 13, 2012 16:16:32 GMT
WeBL system was be perfect. (WeBLs heavyweight is junk) All tipe of fighters have a key for victory. Have a self tactic. And dependence Height from stat is good. Otherwise take a most heighest fighter, to take advantage of the outside. Need bind height and weight to statistics. Or heighest fighter is allways be good. Need limit KP. Or all not KP fighter is a junk. Need increase stamina. Or score does not make sense. Webl had years to try to perfect the balance and still there were changes that were made from time to time to adjust this and that. I am sure B2G will go through the same. B2G is even has different KO rates between small weight classes and heavy weight like to be more like real life so there is a lot of balancing that we will need to do. As more people play at all levels I will be taking all input and adjusting.
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Post by Grossmeister on Jul 13, 2012 16:21:15 GMT
but I can see at least one world champ right now that looks like a clincher www.box2glory.com/npc/945bio.htmAre there any successiful sissies in there? Records like 29(4[3]) in winning column are indicative of a sissy. Look like a clincher and clincher is big different. Clincher dont have a agility and every strong fighter kill him, every flasher kill him. But clincher it is really nightmare for weak fighter like KPdancer and Counterpuncher. In flashers game clincher without KP is junk. Sissy, it is weak KPdancer. The same tactics that have KP Danser, only smaller knockouts.
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Post by Grossmeister on Jul 13, 2012 16:34:39 GMT
Webl had years to try to perfect the balance and still there were changes that were made from time to time to adjust this and that. I am sure B2G will go through the same. B2G is even has different KO rates between small weight classes and heavy weight like to be more like real life so there is a lot of balancing that we will need to do. As more people play at all levels I will be taking all input and adjusting. I love you approach. A good beginning is half the battle. The problem in a variety of building fighters. No cycle. Like Slugger beat KP dancer, KPdancer beat Ropist, Ropist beat Slugger. Children's game. Rock, scissors, paper.
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Post by punchy on Jul 13, 2012 16:40:41 GMT
What I think you need to consider is that there are no pure builds here as there were in WeBL, all these fighters have strengths and flaws in a way that a "built" fighter in WeBL would not have done. So here for example you have fighters with KP but relatively low chins or defence or guys with really good agility and speed but poor stamina so I think this game is much more about trying to choose the right fights for your fighters; ironically something that most of us comlained about managers doing in WeBL! Of course here the management element is intended as where in WeBL the guilty parties were trying to avoid fights and taking advantage of timezones etc to jump people. I like the fact that fighters here are flawed and that you have to match them carefully to achieve success. Maybe Bergatroll you need to focus more on choosing the right fights rather than getting too bogged down on the fight engine at this stage? As you are able to pick up better fighters then you will have more options with regards to genuine fight tactics, early on I would say that this game is more about good fight selection and making money...
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Post by Grossmeister on Jul 13, 2012 16:53:22 GMT
Ducking game stile? ;D I can do that. If you think that I'm worried about my success you're wrong. Of course I am be 5 level manager. It's just a matter of time. Not my abilities. The game is not intrigue. Just a shame. The game has great potential. But the game does not use them. And why not combine the economy and good combat component?
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Post by Pav on Jul 13, 2012 17:11:40 GMT
Ducking game stile? ;D I can do that. If you think that I'm worried about my success you're wrong. Of course I am be 5 level manager. It's just a matter of time. Not my abilities. The game is not intrigue. Just a shame. The game has great potential. But the game does not use them. And why not combine the economy and good combat component? I am trying to have it all beratroll . Thanks for all your suggestions. Keep them coming. But be patient. There is only so much time/resources that I can give to this hobby of mine.
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Post by Grossmeister on Jul 13, 2012 17:20:06 GMT
Ducking game stile? ;D I can do that. If you think that I'm worried about my success you're wrong. Of course I am be 5 level manager. It's just a matter of time. Not my abilities. The game is not intrigue. Just a shame. The game has great potential. But the game does not use them. And why not combine the economy and good combat component? I am trying to have it all beratroll . Thanks for all your suggestions. Keep them coming. Do not misunderstand me. If I did not like the game, I'd just left. The game is great. Really great. But there are weaknesses moments. P.S. I was asked legendary player Kach. What if remove the binding of KP to the strong. He answered me. The game will be terrible. Chaos and primitive tactics. He was right.
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Post by Pav on Jul 13, 2012 17:32:42 GMT
I am trying to have it all beratroll . Thanks for all your suggestions. Keep them coming. Do not misunderstand me. If I did not like the game, I'd just left. The game is great. Really great. But there are weaknesses moments. P.S. I was asked legendary player Kach. What if remove the binding of KP to the strong. He answered me. The game will be terrible. Chaos and primitive tactics. He was right. But there is binding KP (explosiveness) to strength here. Test it on the simulator. KP can not be more than 1/3 of strength here. The ranges are relative here. 1-20 (for all attributes, have you ever played football manager? its like it is there). Think that 20 KP means full 1/3 of Str. Anything lower is less than a third. (there is some more to that but this is the best simplification)
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Post by bullan on Jul 13, 2012 17:44:52 GMT
that does make sense , think some of us ( me for instance ) are wearing our WEBL heads still & the differences are throwing us . Anecdotaly KP does seem devastating at a low level but time & better builds/trainers to cover deficiencies will tell hopefully ?
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