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Post by Pav on Nov 22, 2012 13:56:58 GMT
heard some say explosiveness,resting is still a problem under tourney rules. Wanted to talk about that here because when we had our bug (which still is in main game) I used WEBL tools from ALbino and Picaboo to ensure that B2G is like WEBL in those areas. box2glory.proboards.com/index.cgi?board=gameabout&action=display&thread=381&page=5 " The issue does not just relate to the stun damage calculations, but also the extent to which these boxers still lose endurance as the rounds progress, which is further compounded by resting also not working properly under the sim. Without explosive boxers being able to properly recover endurance through resting, their flashes become less and less effective as the rounds progress. This severely limits the competitiveness of explosive boxers under the current and tournament sim." Now explosiveness is limited by strength so as boxer gets tired his effective explosiveness does decrease. Is resting between round not working right? Recovery rate is effected by heart. Here is the best way to explain explosiveness. take your b2g strength *2.5 = your webl strength take your b2g explosiveness / 1.5 = your webl pop if webl strength < webl pop * 3 then remainder is penilized then distributed between str and pop to maintain the 3/1 ratio. so 20/20 b2g is 45/15 webl for example.
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Post by punchy on Nov 22, 2012 15:39:16 GMT
You should pin this topic, I finally understand!
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Post by llecha on Nov 22, 2012 20:26:50 GMT
OMG...
So here 1 str point is stronger than webl's 1 str point in 2.5 times... And 1 point in str means about 3 in webl, and it causes the same effect as 3 webl's point?
But how all these styles work in this case? I need time to understand this...
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Post by Pav on Nov 22, 2012 20:43:04 GMT
OMG... So here 1 str point is stronger than webl's 1 str point in 2.5 times... And 1 point in str means about 3 in webl, and it causes the same effect as 3 webl's point? But how all these styles work in this case? I need time to understand this... Why would they not work? I was saying this all the time 20 str is b2g is like 45+ in webl - the beastly amount! Of course that means that even b2g str of 1 is a webl str of 2.5.
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Post by llecha on Nov 22, 2012 21:26:54 GMT
Cos all these styles points transformations imply points equality.
If 1 point in str causes much more effect than 1 point in footwork, than what we got when we using clinch? Or when 1 fighter uses inside vs opp's ring, will he get in 2.5 times more effect than second fighter with his ring?
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Post by llecha on Dec 2, 2012 1:24:15 GMT
8 str and 13 expl for example- is a correct correlation? No, 8-11 should be right. And = 40 stun damage. :-/going crazy
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Post by Pav on Dec 2, 2012 3:02:21 GMT
8 str and 13 expl for example- is a correct correlation? No, 8-11 should be right. And = 40 stun damage. :-/going crazy what you mean correct? 8 str in B2G about 20 str in WEBL so 13 expl is about 10 in webl. is more than 1/3 of 20. So you get 40% penalty and distributed 3 to 1 between str and expl the rest. That would mean 2 points go to str. End us with WEBL stats: 22 str, 10 expl.
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