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Post by Pav on Mar 14, 2011 17:19:52 GMT
So, it looks like you will be going against Minghella. You won the last fight against him, but that one was on your turf and you lost three to him prior to that. www.box2glory.com/2027/June/356_952.htmGood luck. Good performance here could catapult Frank to the USA Heavyweight title shot!
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Post by sendorange on Mar 14, 2011 18:26:23 GMT
I've scouted out most of his stats, checked the previous matchups, ran a lot of simulated fights and made a fightplan accordingly. So I should be able to beat him, just need to hope the home judges don't screw me I see from the fight venue I should get $4,000 for this fight So whatever happens at least I'm making good profits.
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Post by Pav on Mar 14, 2011 19:29:52 GMT
Don't know about judges, you know at least one will always be leaning for the home base fighter. But at least the ref is not going to be swayed by the home crowd. He is fair. www.box2glory.com/npc/1032bio.htm
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Post by Pav on Mar 15, 2011 14:33:50 GMT
Too bad on the loss. Did you overestimate your strength? At least you are still in top 4. www.box2glory.com/2027/June/41632.htmWhy did you not choose to go with strategy that gave Frank the win last time these two met a year and a half ago? Those look to have been speed based strategies. www.box2glory.com/2025/December/33678.htmThings do not get easier for Frank as he is almost certain to be fighting Steven Webster next. www.box2glory.com/npc/4239bio.htmSteven was just relegated from the European continental division. He did not win a single fight there but here in UK he obliterated his competition prior to promotion, including an easy 3 round demolition of Frank Parrott
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Post by sendorange on Mar 15, 2011 20:06:48 GMT
Well on speed the other guy is faster and the height and arm reach is about the same. My fighter's advantage was in strength.
I don't understand how I lost 11 of 12 rounds. Looks like Frank threw 800 combined punches with 28% each landed, which seems a bit low but close to normal, but the other guy threw 500 and landed 60% Jabs and 54% power shots! :s and this is a defensive fighter who was being taunted throughout.
In the past fights he had well below that accuracy and in sparring clinch worked well. From his record and ability he should not have been a much tougher opponent than Frank's last one, but somehow fought 10 times better :S
I'm not sure what else I can do... and now Parrott would have to fight #5 means he's back to small purses.
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Post by Pav on Mar 15, 2011 21:23:06 GMT
ye, you are right about your advantage being strength not speed. That guy has fast hands. The problem is just that you are not all that strong yourself to take full advantage of that. He was always going to be a difficult one to beat. May be you could have been even more aggressive going for his body early since you know you can't match him on points. If you can get him tired for first 5 rounds then switch to speed based tactic to outscore him the rest of the fight? As for his last fight in may, i did put a bug there that made it too easy for about 4 turns or so - the chin of opposing boxers would decrease each round - suppose to be static. box2glory.proboards.com/index.cgi?board=bugs&action=display&thread=42)That boxer was also with terrible morale and not as fast. The fight simulation and fight engine are exactly the same program (same file and all) so you will have same results with same inputs. Your boxer is pretty exiting so he may still end up fighting at bigger venues.
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Post by Pav on Mar 21, 2011 14:17:14 GMT
Next guy you face next is good. He may not have lasted long at continental level but he blew away all UK competitors on the way there.
I doubt you have any clear advantages over him. Looking at his record he has a sturdy chin so I doubt you have enough firepower to KO him. So I would go with a point based approach. You are just a little taller than him so outside is not going to be very effective. I would just go with basic approach without any targeting (unless conditional targeting cuts if he has lots of them). High on aggression, low on power. Add more aggression if you are losing in score, drop aggression if you are ahead. If you are ahead by more then 2 and tired (less then 60 stamina) allocate some points to rest. But don't drop defense too low (<40%) - that guy can punch. Also use your high flare, the guy goes into a shell when taunted (defensive mentality) which plays well with point win strategy.
Good luck
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Post by sendorange on Mar 21, 2011 22:48:07 GMT
Yeah Parrott does have a big attitude and mouth, so that can help him in a point game By basic approach you mean no strategy like feint or outside? I was thinking of this: 0:if stamina<30 and opp=2 and score<-1 then towel 0:if hiscuts>8 then 0/35-C/5/60{outside} 0:if score>1 and stamina<60 then 15-?/20/10/55{ring} 0:if roundslost>7 then 0/25-H/50/25{ropes} 0:if roundslost>=1 and stamina>60 then 0-?/40/5/55{feint} 0:if roundslost>=1 and stamina<60 then 0-?/50/5/45{outside} 1:0-?/35/5/60{outside} 12:if score<=0 then 0/25-H/50/25{ropes}
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Post by Pav on Mar 22, 2011 0:05:59 GMT
That's good. Maybe some minor tweaks. Remember it's ok to have no specific strategy selected. Sometimes it makes sense, like when you have no clear advantage in handspeed,footwork or strength. "Outside" lowers your power. Remember that you are at home some even if your score is lower than 0 you may still win. You are at home and have expirience advantage, so I am putting in cheat for when you are despirate. It will be a hard fight, so you may still lose but I think this would be the best chance.
0:if stamina<50 and opp=2 and score<-1 then towel 0:if hiscuts>4 then 0/35-C/5/60{outside} 0:if score>1 and stamina<60 then 30-?/5/5/60 0:if roundslost>8 then 0/25-H/50-!/25{ropes} 0:if roundslost>=3 and score<0 then 0-?/55/5/40{feint} 0:if roundslost>=2 and and score<0 then 0-?/50/5/45{outside} 0:if roundslost>=1 and mystuns>0 then 0-?/40/5/55{outside} 0:if roundslost>=1 and mystuns=0 then 0-?/45/5/50{outside} 1:0-?/35/5/60{outside} 12:if score<0 then 0/25-H/50-!/25{allout}
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Post by Pav on Mar 22, 2011 14:48:06 GMT
That worked much better than I imagined. He must really have a big mouth on him. ;D
Did you notice you got more $$ for this fight? It is because the fightcard was televized. You get even more if it is pay per view. It helps to have exiting boxers to get your fights selected for these things.
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Post by sendorange on Mar 22, 2011 19:03:30 GMT
Your fight plan worked very well, won every round except 12 Frank got $300 more, not bad. Looks like he may be fighting Webster again next week, as the guy at no.3 is still injured. no.3 has a much better defence, but gives up a lot of height and reach. I assume in that case should be similar tactics, stay on the outside and use that advantage to try and win by points.
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Post by Pav on Mar 23, 2011 3:00:00 GMT
Yes, that last round the rest line kicked in. We should have also had a line like 0:if score>1 then 20/5/5/70 To pull back and be defensive when ahead by 2+ points
Another hint is you really do not want to use things like roundslost in global lines. Because it has different meaning depending on the round you are in. If you are in round 3 and roundlost=2 that is bad and you want to take more chances, but if it is round 10 and roundlost=2 you could be way up on the scorecard and you do not want to take any chances.
For instance in your original plan even if you were up on score but lost one of the rounds you would always go
0:if roundslost>=1 and stamina>60 then 0-?/40/5/55{feint} putting yourself in unnecessary risk.
Global lines are good for things that differ little in meaning round to round like score, cuts, stamina, towel, last gasp KO effort.
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Post by sendorange on Mar 23, 2011 23:33:06 GMT
Interesting. I think what would be good is to have some more sophisticated fight plans as examples to be used in sparring. It's quite hard as a new player to make fight plans, especially when you have to make them also for your AI sparring dummy. So if you have a flaw in your design, you won't know until fight time and even then it's hard to see exactly which direction to fix it. Oh btw, looks like Frank is going to get a title shot I see #2 and #3 are both injured, if that stays the case this round then Frank fights Minghella again for the title I dunno what to do about a fight plan. Seems that as you suggested I would need to work the body for a few rounds then go outside. Is Inside best for body hitting with a strength advantage? If Minghella has a use the ring tactic, what would best counter it?
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Post by Pav on Mar 24, 2011 3:24:58 GMT
Interesting. I think what would be good is to have some more sophisticated fight plans as examples to be used in sparring. It's quite hard as a new player to make fight plans, especially when you have to make them also for your AI sparring dummy. So if you have a flaw in your design, you won't know until fight time and even then it's hard to see exactly which direction to fix it. Good point. I will work on adding that. Oh btw, looks like Frank is going to get a title shot I see #2 and #3 are both injured, if that stays the case this round then Frank fights Minghella again for the title I dunno what to do about a fight plan. Seems that as you suggested I would need to work the body for a few rounds then go outside. Is Inside best for body hitting with a strength advantage? If Minghella has a use the ring tactic, what would best counter it? Great. Lucky you. You may be the first human run gym to be champ! Should get good money for this fight too! Inside is good. Your guy is not strength based though so don't expect to wear him down a lot. Clinch is also good but it is a little less powerful and scores less points. But you get some rest while clinching. Try that - just go for body first 4-5 rounds and then switch to try to outpoint in the rest of the fight. The opponent is not a KO artist so don't be afraid to drop your defense to about 30-40% Strength based inside and clinch are not good for getting point wins. Use no-tactic, outside, feint or ring to go for points in the last few rounds. Just remember that you need to really go for the win and load up on aggression with low power. But don't run out of energy before the fight is over. Remember there is no way to counter tactics. He uses tactic that gives his best advantage and you use one that gives you the best advantage. Since he uses ring that means that he thinks he has footwork advantage over you. He may be wrong, but that is what AI thinks and it seem to worked well for him, so he is probably right. Means you probably do not want to use ring against him.
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Post by Pav on Mar 25, 2011 15:16:00 GMT
Interesting. I think what would be good is to have some more sophisticated fight plans as examples to be used in sparring. It's quite hard as a new player to make fight plans, especially when you have to make them also for your AI sparring dummy. So if you have a flaw in your design, you won't know until fight time and even then it's hard to see exactly which direction to fix it. I have added some fightplans here in the forum in the fightplan discussion board. You can copy and paste them when you do your simulations.
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