Post by jetcat on Apr 29, 2013 12:30:09 GMT
Pav I have a question - in WeBL there was a penalty for a fighter if his CND (aka stamina) * 1.5 was lower than AGG + POW/2 used in a round then his stamina for that round (and subsequently all attributes affected by fatigue) would get reduced BEFORE that round by some amount. Effectively making boxers with stamina < 6-7 killing themselves since they can't even go 4/8/8 (would be 0/20/40/40 here) without being penalized.
I wonder if there is a similar rule here in B2G. I have several fighters with quite low stamina and they don't seem to suffer from any penalties.
The rules is described here webl.vivi.com/webl/gory-details.html under Fatigue
I wonder if there is a similar rule here in B2G. I have several fighters with quite low stamina and they don't seem to suffer from any penalties.
The rules is described here webl.vivi.com/webl/gory-details.html under Fatigue
A fighter's fatigue for the round is equal to AGG + 0.5*POW. However, a fighter can "absorb" up to CND/2 fatigue points without any ill effect. Any points in excess of that are subtracted from his endurance points.
For example, suppose that a fighter with a CND of 10 uses an AGG of 4 and a POW of 6. Then he incurs 4 + 0.5*6 = 7 points of fatigue, but he can absorb 10/2 = 5 points of fatigue. He therefore loses 2 endurance points.
Normally, the effect of fatigue in one round is delayed until the next round. However, if a fighter earns N points of fatigue in a round, and N > CND (his conditioning), then N-CND points of fatigue are applied *immediately*. For example, if a fighter with CND of 10 incurs 15 fatigue points in round 3, his STR, SPD, and AGL would be reduced by 5% ([15-10]/100) in round 3, and then reduced by the remaining 5% in round 4 (for a total of 9% after recovery). However, this rule only applies to fatigue earned from AGG and POW, and not to fatigue for extremely heavy fighters, or fatigue penalties for using styles such as ring or feint. This rule makes it harder to create fighters with CND of 1-3 who absolutely must win in the first round or collapse.
For example, suppose that a fighter with a CND of 10 uses an AGG of 4 and a POW of 6. Then he incurs 4 + 0.5*6 = 7 points of fatigue, but he can absorb 10/2 = 5 points of fatigue. He therefore loses 2 endurance points.
Normally, the effect of fatigue in one round is delayed until the next round. However, if a fighter earns N points of fatigue in a round, and N > CND (his conditioning), then N-CND points of fatigue are applied *immediately*. For example, if a fighter with CND of 10 incurs 15 fatigue points in round 3, his STR, SPD, and AGL would be reduced by 5% ([15-10]/100) in round 3, and then reduced by the remaining 5% in round 4 (for a total of 9% after recovery). However, this rule only applies to fatigue earned from AGG and POW, and not to fatigue for extremely heavy fighters, or fatigue penalties for using styles such as ring or feint. This rule makes it harder to create fighters with CND of 1-3 who absolutely must win in the first round or collapse.