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Post by Pav on Apr 5, 2014 15:03:39 GMT
I need all of you to help me by a wise advice.
As you know I do not have much time to play the game myself. Many of your can beat me with you fight plan abilities (just look at what you do to AI). The fight plan is complicated business and I want to make it simpler.
This takes me to this option "Rest". Does anyone that understands the game mechanics actually use it? Firstly, what the heck is Rest? I am yet to see any manager telling boxer to "Rest" in a next round. That's because you can't Rest in a boxing ring. You can clinch, you can defend, but you can't Rest. If you just put 80% in rest and 20% in defense you are going to get beaten to a pulp and lose a lot more from the beating than you recover from resting. So in essence putting lots in defense can be the best Rest you should get. I don't know how often people use Rest. In B2G you can lose round by 2 points if your opponent outscores you by wide margin so most managers still live some % to aggression leaving even less space for "Rest".
So let me know 1)if you use it 2)if you think its useful for any more then a tiny fraction of cases 3)you think that dropping it would not damage the game and instead make it simpler
Thanks, i will rely on your expertise.
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Post by bullan on Apr 5, 2014 20:31:57 GMT
Not claiming any expertise but I do use it ( sometimes ) . It lets me win some endurance battles I have no business winning and can make a big difference used even semi well . So yeah I'd really miss it if it went , would make some of my boys pretty much nonviable .
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Post by Pav on Apr 5, 2014 22:02:14 GMT
ok, thanks bullan. If that does not give your strategy away, in general how to use rest well? Why not just go with high defense and clinch?
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Post by bullan on Apr 6, 2014 2:06:36 GMT
sent you a PM
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Post by Pav on Apr 6, 2014 4:16:20 GMT
ok thanks Bullan. I think you are right, it is useful when properly used.
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Post by martb6 on Apr 6, 2014 8:29:39 GMT
Not claiming any expertise but I do use it ( sometimes ) . It lets me win some endurance battles I have no business winning and can make a big difference used even semi well . So yeah I'd really miss it if it went , would make some of my boys pretty much nonviable . I agree with Bullan, resting can be very useful if used correctly especially with a certain type of fighter.
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Post by jetcat on Apr 6, 2014 9:40:20 GMT
I agree with Bullan and Mart
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Post by senator on Apr 7, 2014 18:48:44 GMT
Keep it around. It's not very realistic in terms of real life but it comes in handy when fighting weak opponents and when trying to keep a low stamina fighter alive longer. The need for well timed rest lines promotes players into scouting opponent tactics and adds to the strategy aspect of the game.
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Post by Pav on Apr 7, 2014 21:30:57 GMT
yes, thanks. I will keep it.
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Post by llecha on Apr 7, 2014 22:41:24 GMT
I don't know if there is a point to have special slot(?) for it. I mean all the percents you don't use go to on the rest anyway. 0:0/0/20/40 = 0:40/0/20/40
Your idea looks interesting, rest could be determinated by defense, the more points you put in defence the more rest points you gain, it sounds logical.
I've been telling you before this WeBL sim is good for WeBL, you can make it easier and adapt it for your game.
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Post by jetcat on Apr 8, 2014 13:50:12 GMT
As I understand Rest here it means "not being active". when a boxer is just standing there doing nothing he's not exactly defending. He could engage his opponent, he could move around the ring, he could take a defensive stance or duck, but he's not doing anything of that knowing that his opponent is too tired or too slow to strike right now. So he's effectively resting, his hands down, taking a deep breath, meditating, whatever I agree with llecha if the points you don't use go to Rest anyway there's no point having that extra slot for it. You could put taunting into another slot or indicate it differently.
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Post by bullan on Apr 8, 2014 17:49:24 GMT
agree on the extra slot , less numbers might be easier for beginners to get to grips with too ( although the game still recognizing the old format to avoid re-writing 100 FPs would be good too )
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Post by Pav on Apr 8, 2014 18:42:08 GMT
anyplan that end up with less then 100% already have remainder go to rest. But I can just drop the rest from display and just make it visible that if fightplan end-up with less then 100% that means Rest is happening. Or think about llecha offer to just make it a simpler fight plan with rest being tied to defense somehow.
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Post by bullan on Apr 8, 2014 18:52:51 GMT
simply 20/30/30 = 80 so 20 automatically going to rest should make things less daunting . Anything to help with retention ( not that I'm saying thats bad I have no idea )
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