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Post by llecha on Feb 26, 2013 22:02:57 GMT
I'm not so sure that the set bonus would work especially in cases where your opponent already has a disadvantage in every skill. Unless of course you are saying that regardless of the skill level if you use feing you get 1.5 points of skill etc etc.. If so I still don't see that being enough to turn things around?? I don't want to turn things around. The idea is to give some chances to underdogs. I mean that if fighter 1 has speed stat = 10, and his opp has speed = 6, then if both use feint they will get: fighter 1: 10 + 1,5= 11,5 fighter 2: 6 + 1,5 = 7,5 instead of (nowadays): fighter 1: 10 + 1 + (10-6/2)= 13 fighter 2: 6 + 1 = 7 If boxer # 1 has an advantage of N points over his opp, styles let him have another extra bonus of M APs to his advantage, so he becomes even more strong by using them. My thought is that Ok, let the faster one keep staying faster but styles won't let him get additional advantage for his better stats. In fact this it cancels all style's fighters like ropists etc, it's Ok for balanced mostly, but most of the main game fighter are balanced.
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Post by Pav on Feb 26, 2013 22:14:16 GMT
how about my idea about making advantage half of what it is today instead of completely removed that I mentioned in earlier post? I like to have the difference in attribute to play a role because it makes scouting more important.
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Post by Ghosts on Feb 26, 2013 22:20:27 GMT
I'm not so sure that the set bonus would work especially in cases where your opponent already has a disadvantage in every skill. Unless of course you are saying that regardless of the skill level if you use feing you get 1.5 points of skill etc etc.. If so I still don't see that being enough to turn things around?? I don't want to turn things around. The idea is to give some chances to underdogs. I mean that if fighter 1 has speed stat = 10, and his opp has speed = 6, then if both use feint they will get: fighter 1: 10 + 1,5= 11,5 fighter 2: 6 + 1,5 = 7,5 instead of (nowadays): fighter 1: 10 + 1 + (10-6/2)= 13 fighter 2: 6 + 1 = 7 If boxer # 1 has an advantage of N points over his opp, styles let him have another extra bonus of M APs to his advantage, so he becomes even more strong by using them. My thought is that Ok, let the faster one keep staying faster but styles won't let him get additional advantage for his better stats. In fact this it cancels all style's fighters like ropists etc, it's Ok for balanced mostly, but most of the main game fighter are balanced. Yep - understood - however I don't agree in the fact that it gives the underdog anymore of a chance - I mean just using yoru example the difference of 4aps to 6aps doesn't really change anything except maybe the underdog will last another round or two.
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Post by Pav on Feb 26, 2013 22:26:03 GMT
I don't want to turn things around. The idea is to give some chances to underdogs. I mean that if fighter 1 has speed stat = 10, and his opp has speed = 6, then if both use feint they will get: fighter 1: 10 + 1,5= 11,5 fighter 2: 6 + 1,5 = 7,5 instead of (nowadays): fighter 1: 10 + 1 + (10-6/2)= 13 fighter 2: 6 + 1 = 7 If boxer # 1 has an advantage of N points over his opp, styles let him have another extra bonus of M APs to his advantage, so he becomes even more strong by using them. My thought is that Ok, let the faster one keep staying faster but styles won't let him get additional advantage for his better stats. In fact this it cancels all style's fighters like ropists etc, it's Ok for balanced mostly, but most of the main game fighter are balanced. Yep - understood - however I don't agree in the fact that it gives the underdog anymore of a chance - I mean just using yoru example the difference of 4aps to 6aps doesn't really change anything except maybe the underdog will last another round or two. Any little bit helps. A good fightplan can make up for some APs vs. a bad fight plan, right?
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Post by llecha on Feb 26, 2013 22:36:09 GMT
how about my idea about making advantage half of what it is today instead of completely removed that I mentioned in earlier post? I like to have the difference in attribute to play a role because it makes scouting more important. It's an idea. This will lower styles effects on a half... Hmmm... I guess it will help underdogs. Styles themselves ain't a problem at all. The problem is to make this competitive range a bit wider. To make more fights not predetermined. To make the game more interesting.
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Post by llecha on Feb 26, 2013 22:41:10 GMT
Any little bit helps. A good fightplan can make up for some APs vs. a bad fight plan, right? Yeah, that's exactly what I'm talking about.
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Post by Ghosts on Feb 26, 2013 22:51:31 GMT
What happens to the bonuses from clinch and counter botyh styles rely on having a significant advantage? Allout? Outside?
Clinch for exmaple - regardless of strength advantage are you only going ot add 1.5 onto agility? Styles can make or break fighters and a change like this effectively will kill off all but balanced/semi balanced fighters.
A good fightplan can make up for some as in a couple of APs not 4,5 or more APs - I think theother methods of getting thinsg a bit more even in regards to faster training for younger boxer is a much better way of evening things up.
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Post by Pav on Feb 26, 2013 23:03:54 GMT
I think theother methods of getting thinsg a bit more even in regards to faster training for younger boxer is a much better way of evening things up. This will be here faster then you think. Next few days.
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Post by llecha on Feb 27, 2013 10:22:16 GMT
What happens to the bonuses from clinch and counter botyh styles rely on having a significant advantage? Allout? Outside? Only 3 styles, I've never seen no clinchers here, all my fighters and all fighters I've ever seen are balanced.
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Post by llecha on Feb 27, 2013 11:24:43 GMT
Not sure if faster training will solve the whole thing. It will make the game more dynamic for sure.
But till boxers' APs peak is set on the point of 30 years age, there still will be an APs margin between young and old boxers. To overcome it the game needs some kind of factor that allows a boxer to reach top conditions being younger than your opp is. For a some time period. That's why I think about a kind of winning streak bonuses as a psychological aspect of the game. If you're able to run your fighter undefeated, it should be priced with opportunity to win a WT.
To balance this game is a hard task. It creates boxers with different AP numbers, APs distribution is a bit random too, there is a workrate factor, training and aging factors... Now there is the only way to the top- good prospect, training/aging. But it's not only a sim, there is a management/money aspect which is probably same or even more important than sim aspect. You can just buy a champion without any trainings etc. Ohhh!
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Post by Ghosts on Feb 27, 2013 12:54:08 GMT
What happens to the bonuses from clinch and counter botyh styles rely on having a significant advantage? Allout? Outside? Only 3 styles, I've never seen no clinchers here, all my fighters and all fighters I've ever seen are balanced. I have 3 clinchers in my stable - so they are definitely around:) Some fighters are just never going to be any good - however I think along with Rock's thoughts there needs to be more quality fighters to choose from - the build on fighters needs o be less random as well. Your idea about he win streak is a good one but they does it dilute the game to a point where it's just a race to get he next fighter to a WT? Does it become like WeBl where even WTs mean very little?? With the wa the game is set up I'm unsure if you can ever get close to balance
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Post by llecha on Feb 27, 2013 21:58:10 GMT
In fact I don't know what is the main goal of this game. To become rich? To win titles? To build a champion? To buy a champion? To be cool I guess. This WS idea just allows to spend time with more fun while your boxer gains his APs to become really tough. Another way to win a WT, another possibility. More rivalries, another potentiality to unthrone the reigning champion- more fun I guess. These "peak APs" champions with perfect builds may be really tough I guess and they can hold the titles for a long time. If they start to lose their motivation after WT winning it may help to beat them.
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Post by Pav on Mar 1, 2013 3:34:42 GMT
About to change rate of training. Young boxers will train a lot faster. Proportional to age. With 25 year old being mid point for training rate. Additionally winning streak will impact training rate for all, but more so for young ones. Also older boxer will start to degrade about a year younger than now. (on average - all depends or career damage taken - as is now) I will also be moving current tourney fight engine to main game shortly, so we will have identical engines again.
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Post by llecha on Mar 1, 2013 19:36:58 GMT
Let's see how it will work.
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Post by llecha on Mar 1, 2013 20:45:27 GMT
Additionally winning streak will impact training rate for all, but more so for young ones Does it mean that while you're on the winning streak you gain Aps faster? If so, it not what I meant. These Aps should no way be regular or WS should not help in getting fixed APs.
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