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Post by llecha on Sept 2, 2013 21:26:41 GMT
I've tested a bit and saw no major difference between old version and new one. Now it gives about +0,2% efficiency per round, but it still weaker than cropes and clinch. It's strange but ropist easely kills CPer and even dancer, though it were a bad matchupds for him in WeBL.
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Post by llecha on Sept 2, 2013 22:01:46 GMT
Nope, seems I did it wrong. Height costs 1 point but str costs 2 points... phhh... it should be pretty solid stat, just 1 point, no reducing during a fight... hmmm
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Post by llecha on Sept 2, 2013 22:24:29 GMT
I guess counter works fine. It's weaker than ropes and clinch in endurance wars, but it's better in winning rounds, so if it's be better in everything it'd be an absolutely best style.
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Post by llecha on Sept 2, 2013 22:37:23 GMT
ropes > clinch > counter
pretty close to WeBL
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Post by llecha on Sept 2, 2013 22:42:12 GMT
ropist vs. CPer/ the rest of endurance after their fight
tournie sim: 82.1 73.1 %
in-game sim: 82.3 % 71.7 %
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Post by Pav on Sept 3, 2013 2:28:04 GMT
thanks llecha, seems like a good change overall
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Post by punchy on Sept 3, 2013 6:57:49 GMT
ropist vs. CPer/ the rest of endurance after their fight tournie sim: 82.1 73.1 % in-game sim: 82.3 % 71.7 % Without a height advantage then counter is still weak but I found that a height advantage, even quite a small one made quite a big difference to the endurance battle...
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Post by Pav on Sept 3, 2013 13:51:44 GMT
i will roll this into a regular game in just a few turns then.
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Post by punchy on Sept 3, 2013 16:37:17 GMT
i will roll this into a regular game in just a few turns then. Is it not worth waiting to see how it fairs in a few tournaments first? It does look like a good change but it is probably worth testing it to see if there are any glitches before rolling it into the main game...
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Post by Pav on Sept 3, 2013 17:00:49 GMT
yes, i said few turns
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Post by Pav on Sept 9, 2013 13:52:35 GMT
what do you say? move changes to main game?
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Post by punchy on Sept 9, 2013 16:15:14 GMT
I think probably yes.
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Post by Pav on Sept 9, 2013 16:23:28 GMT
cool, it certainly made for very exciting final between you and llecha. Congrads on the win.
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Post by llecha on Sept 9, 2013 21:15:32 GMT
I've never seen something like this- 11 rounds of ties. Wow. I'd have been more aggressive if I knew that + 12 points won't allow me to win rounds.
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Post by llecha on Sept 9, 2013 21:53:14 GMT
You may move these changes, they ain't such big. You may always tweak your sim a little, to see how it'd work etс. In fact we got no statistic enough to make any conclusions. In WeBL these styles work a bit different ways in different weights and with various numbers of APs. Not saying about specialists in some types of fighters who run them better than others. I never was good with CPers for example. I mean good CPer manager may be is able to crush us all with this sim.
All in all for me it looks pretty balanced right now. For main stats. Not sure about Expl though.
10 points in defense are equal to 1 point in footwork 6 in heart = 1 in stamina
Concentration & flare are for the main game.
Again, for the main game this preciseness ain't important at all. Difference in 2-3 APs in main stats gives huge advantage to someone.
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