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Post by Pav on Jul 14, 2012 16:58:07 GMT
1. Get better balanced battle so many types of boxers can have success 2. Allow creation of your own boxers right away (without academies) 3. Increase the number of boxers per gym level
What else?
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Post by bullan on Jul 14, 2012 18:13:38 GMT
All of those sound great ( cant comment on how out of kilter 1. is as not played to a high level yet ) Being able to start clans a bit sooner could be good also please .
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Post by punchy on Jul 15, 2012 13:11:19 GMT
Don't rush into anything Pav, this is an excellent game so let people enjoy getting the feel of it for a bit longer before making any major changes.
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roco
Gatekeeper
Posts: 52
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Post by roco on Jul 15, 2012 15:57:10 GMT
Don't rush into anything Pav, this is an excellent game so let people enjoy getting the feel of it for a bit longer before making any major changes. I agree.
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Post by llecha on Jul 15, 2012 20:11:50 GMT
Don't rush into anything Pav, this is an excellent game so let people enjoy getting the feel of it for a bit longer before making any major changes. I think no one knows if this game is excellent or not cos it has been running for just a few months. But I totally agree that no need to change much right now except for obvious bugs. The math of the game is the most complex thing, to find game balance is a very hard task. I doubt that this balance will be found soon especially with all these parameters. Every single parameter makes game more complex, you have very many of them. More parameters give you more opportunities but every new one makes game more complex and it makes harder to find the balance. It would be very comfortable for you to have a test region/version of the game to simulate new suggestions I guess. Though you'll need guys who understand the game to test it. Now no one understands it quite good to test something.
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Post by punchy on Jul 16, 2012 12:41:47 GMT
Don't rush into anything Pav, this is an excellent game so let people enjoy getting the feel of it for a bit longer before making any major changes. I think no one knows if this game is excellent or not cos it has been running for just a few months. But I totally agree that no need to change much right now except for obvious bugs. The math of the game is the most complex thing, to find game balance is a very hard task. I doubt that this balance will be found soon especially with all these parameters. Every single parameter makes game more complex, you have very many of them. More parameters give you more opportunities but every new one makes game more complex and it makes harder to find the balance. It would be very comfortable for you to have a test region/version of the game to simulate new suggestions I guess. Though you'll need guys who understand the game to test it. Now no one understands it quite good to test something. The core fight engine is based on an old WeBL sim so I think that it will be reasonably well set. I just think that it is too early to go changing things as nobody has even won a world title yet so how can anybody have a good overview of the game? I think a few managers need to get to the top before Pav goes looking to make changes to the engine...
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Post by Pav on Jul 16, 2012 12:48:14 GMT
I am not going to change fight engine yet , also I do think the slick sissy type fights are at a disadvantage right now.
But I will add things. I want to add tournaments of amateur boxers that are user created. I figure the more freedom I give for managers to create boxers the more exposed any imbalances will become.
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Post by UGI on Jul 16, 2012 18:15:40 GMT
I think a sissy with 4 or 5 points of Strength, 10 spd, 10 FW AND a 20-25cm (5-6 in) height advantage can be successful vs a 10 STR, 10 FW, 5 SPD slugger. He may take alot of damage, but the fight is winnable. The key is height advantage.
So, I would hold off and see how the B2G enviroment plays out. There are too many variables to take into consideration.
What are the parameters of the random fighter creation? Is there a ceiling on height? Are there even any true sissy type fighters in the population? I see 1-4 STR fighters, but do they have the height? It would not be unrealistic to have a bantam weight fighter with a height of 177cm (5' 10")
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Post by Unforgiven on Jul 16, 2012 20:21:51 GMT
They must also have a stamina to absorb enough damage to last the 12 rounds if they fight efficient enough. Im not sure what that number is but if you are narrowing random fighter parameters maybe tie stamina and height to strength?
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Post by UGI on Jul 16, 2012 20:36:37 GMT
Here is my opinion on stamina. if you have a slugger type build you can get away with 8-10 stamina, if you have a dancer/sissy type of build and need a higher punch count I would say 10-12 stamina would work. One of the most successful fighters from the beta days was what I would consider a pure dancer with about 12 stamina max. If you have < 8 stamina, you are going to have a hard time outscoring your opponent the whole fight. So you better have EXPL or you're gonna have a hard time making the full 12 rounds without some FP magic. Maybe a freaky clincher would work with < 8 stamina....not sure about that one.
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Post by Pav on Jul 16, 2012 21:30:13 GMT
I will check to see how much minimum stamina game generated sissy type fighters have. If too low I will up this.
But I am pretty sure there are some sissies with good stamina out there. But even they seem to not be very successful at least as far AI is handling them.
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Post by punchy on Jul 16, 2012 21:35:12 GMT
When I ran a sim earlier today both the slugger and the sissy had 10 stamina, I gave the sissy 3 points more of speed and agility but about 7 points less of STR and a little less EXP, the sissy was about 5 inches taller too. Both fighters had 10 chin, skin hardness etc. As I mentioned earlier, the sissy was able to hold his own, obviously he took more damage but he was able to win decisions or keep the fight very close. This confirmed to me that the problem is poor builds at the lower levels and not an imbalance in the sim. What this means is that matchmaking at the lower levels is they key to success and not fight planning as some of the builds are beyond even the most skilled FP writers. I have been on a great run recently because I have been very careful about who I have matched my fighters with, I have been very aggressive in terms of fighting higher ranked fighters but only ones who have shown the necessary frailties for my guys to succeed. I suspect however that at the top end of the country level and beyond these kind of easy pickings will cease and fight planning will become the deciding factor. Until then however I shall continue to act as the Frank Warren of box2glory
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Post by Unforgiven on Jul 16, 2012 23:45:53 GMT
Thats good to know considering I had been running a couple of fighters with 6 staminas and I was thinking a 9 was optimal. Im glad you beta guys are sharing your wisdom.
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Post by punchy on Jul 17, 2012 4:47:06 GMT
Thats good to know considering I had been running a couple of fighters with 6 staminas and I was thinking a 9 was optimal. Im glad you beta guys are sharing your wisdom. I didn't play the beta game, I created a gym and then forgot my password and only started playing when the game went live after an email reminder from Pav. Glad I came back here though, I really like this game
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Post by eddie12345 on Jul 17, 2012 12:30:44 GMT
I think the way to make the game better is to focus on the look of the game. Obviously it would be pretty awesome if there were a range of different backgrounds. Obviously the more visually appealing the game is the more people will want to play.
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