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Post by Pav on Jul 17, 2012 19:39:36 GMT
I will check to see how much minimum stamina game generated sissy type fighters have. If too low I will up this. But I am pretty sure there are some sissies with good stamina out there. But even they seem to not be very successful at least as far AI is handling them. I have slightly increased (up by one on average) the stamina that B2G created sissy types boxers get. This only applies to newly created boxers, first batch to be created on week1 January, 2028. Meaning I did not change any of the existing boxers. Lets see if this will help us see some more successful sissies.
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FBG
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Post by FBG on Jul 19, 2012 10:06:37 GMT
I think the way to make the game better is to focus on the look of the game... Obviously the more visually appealing the game is the more people will want to play. Agreed. Focus on making the game look better. Also, the interface needs some serious rethinking. It's way too difficult to find what you want at the moment. There are also lots of typos both in the game and the documentation, it may seem like a minor thing but it gives an overall sloppy impression.
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Post by bullan on Jul 19, 2012 10:13:12 GMT
Maybe interface wise look at the WEBL one ( still can access it if not much else ) & use that as a jumping off point ( not suggesting copying it wholesale or anything ) .
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Post by Pav on Jul 19, 2012 14:12:40 GMT
I think the way to make the game better is to focus on the look of the game... Obviously the more visually appealing the game is the more people will want to play. Agreed. Focus on making the game look better. Also, the interface needs some serious rethinking. It's way too difficult to find what you want at the moment. There are also lots of typos both in the game and the documentation, it may seem like a minor thing but it gives an overall sloppy impression. Yes, I correct typos as I find them. You can let me know anything you see. User interface I had heard complaints about. Have to do something about that. Not my favorite part of development - the GIU part. I always give preferred treatment to adding new things to the game instead.
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Post by Unforgiven on Jul 19, 2012 15:58:43 GMT
A great thing would be being able to clear your negotiations screen without have to go back and forth between screen for each rejection. Maybe a box you can check and then a delete or reject button for wholesale rejections.
I know im neurotic but I like to keep my screen down to just pertinent negotiations.
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Post by Pav on Jul 20, 2012 0:17:46 GMT
A great thing would be being able to clear your negotiations screen without have to go back and forth between screen for each rejection. Maybe a box you can check and then a delete or reject button for wholesale rejections. I know im neurotic but I like to keep my screen down to just pertinent negotiations. Good idea, like check boxes and Reject all button
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Post by Grossmeister on Jul 20, 2012 6:13:52 GMT
KO in body with stamina > 50. How this work?
Can not find a middle ground with simple settings, strength, agility and so on. The men have a different number of points in his career. There are only a questionable idea. What if the fighters will be created not chaotic. Each fighter will have certain build. This is at least as that streamline and make the development of a particular build. At the same time identify the dead build and builds the most efficient.
Íå ïîëó÷àåòñÿ íàéòè çîëîòóþ ñåðåäèíó ïðè ïîìîùè ïðîñòûõ íàñòðîåê ñèëû, ëîâêîñòè è òàê äàëåå. Áîéöû èìåþò ðàçíîå êîëè÷åñòâî î÷êîâ â êàðüåðå. Åñòü òîëüêî îäíà ñîìíèòåëüíàÿ èäåÿ. ×òî åñëè áîéöû ïðè ñîçäàíèè áóäóò ñîçäàâàòñÿ íå õàîòè÷íî. À èìåòü êàêîé òî áèëä. Ýòî õîòü êàê òî óïîðÿäî÷èò è çàñòàâèò ðàçâèâàòü îïðåäåëåííûé áèëä. Çàîäíî âûÿâèò ìåðòâûå áèëäû è ñàìûå ýôôåêòèâíûå.
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Post by punchy on Jul 20, 2012 6:32:51 GMT
KO in body with stamina > 50. How this work? Can not find a middle ground with simple settings, strength, agility and so on. The men have a different number of points in his career. There are only a questionable idea. What if the fighters will be created not chaotic. Each fighter will have certain build. This is at least as that streamline and make the development of a particular build. At the same time identify the dead build and builds the most efficient. But Pavs idea was to create a game that reflects reality and in reality there are lots I poor fighters at the lower end of the sport, the journeyman guys. Unlike WeBL this game is as much about fighter management as it is about fight planning and personally I like that as it means that you to try and manage what you have rather than creating perfect fighters from the beginning. Actually it is also worth pointing out that in real life fighters do get ko'd by body shots early in fights when their stamina is still quite high. A killer body shot to the liver or floating rib will put a guy down for sure, I've seen it happen many times.
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Post by Grossmeister on Jul 20, 2012 8:24:02 GMT
Reality does not limit the number of boxers. In my reality boxing gym was a more then 300 fighter. (1 Europian champion, 2 Russian champion, 15-25 region champion and 20-50 city champion) In reality, the newcomers want a contract. In reality my trainer have 100$ in weak, and he was a happy. (In past he was a world champion) In reality most fights end on point, not a KO. In reality fighter with 10-20 loss on KO have a real trouble with health. In reality manager can evade combat. In reality manager can hold a fight with two of his boxers. I mean, between his boxers. In reality only champion have 12 round. Others have 10 round. Beginers have 4,6,8 round. In reality manager can select number of round. In reality world champion have a 2 fights in year. In reality journey man not want win fight. Journeyman mostly try to survive.
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Post by arildrotmo on Jul 20, 2012 8:41:25 GMT
Yes, and in reality, professional boxing is illegal in Norway. I'm grateful Pav didn't implement that Thing is : An online game can't be 100% realistic. There are many realistic elements that would make a game like this boring as hell, some elements that just wouldn't work in a game, and some elements that would be just impossible to implement. A game is meant to be fun, not 10000% realistic, and that means cutting some realistic elements, and adding some unrealistic ones. I think Pav has done a hell of a job with this game, and it will be very interesting and challenging once the human managers get to the top of the rankings.
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Post by Grossmeister on Jul 20, 2012 8:44:54 GMT
Yes, and in reality, professional boxing is illegal in Norway. I'm grateful Pav didn't implement that Thing is : An online game can't be 100% realistic. There are many realistic elements that would make a game like this boring as hell, some elements that just wouldn't work in a game, and some elements that would be just impossible to implement. A game is meant to be fun, not 10000% realistic, and that means cutting some realistic elements, and adding some unrealistic ones. I think Pav has done a hell of a job with this game, and it will be very interesting and challenging once the human managers get to the top of the rankings. Exactly. I mean that. Game is not reality. And need to rise intersting on game. Use more balanced fights, and use more build.
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Post by Grossmeister on Jul 20, 2012 8:48:56 GMT
Yes, and in reality, professional boxing is illegal in Norway. Illegal Poor guy. Politicians are not mixed up men with women?
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Post by Pav on Jul 20, 2012 8:50:14 GMT
KO in body with stamina > 50. How this work? Can not find a middle ground with simple settings, strength, agility and so on. The men have a different number of points in his career. There are only a questionable idea. What if the fighters will be created not chaotic. Each fighter will have certain build. This is at least as that streamline and make the development of a particular build. At the same time identify the dead build and builds the most efficient. Íå ïîëó÷àåòñÿ íàéòè çîëîòóþ ñåðåäèíó ïðè ïîìîùè ïðîñòûõ íàñòðîåê ñèëû, ëîâêîñòè è òàê äàëåå. Áîéöû èìåþò ðàçíîå êîëè÷åñòâî î÷êîâ â êàðüåðå. Åñòü òîëüêî îäíà ñîìíèòåëüíàÿ èäåÿ. ×òî åñëè áîéöû ïðè ñîçäàíèè áóäóò ñîçäàâàòñÿ íå õàîòè÷íî. À èìåòü êàêîé òî áèëä. Ýòî õîòü êàê òî óïîðÿäî÷èò è çàñòàâèò ðàçâèâàòü îïðåäåëåííûé áèëä. Çàîäíî âûÿâèò ìåðòâûå áèëäû è ñàìûå ýôôåêòèâíûå. If you get a 17 year old you can train them to be exact build you want by 25. And coming soon fighter creation(but with smaller point pool)The key is finding balance with sim to ensure more than one way to win. I think you will all naturally find it once not limited by your small gym resources. For now we wait and see.
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Post by Grossmeister on Jul 20, 2012 9:00:05 GMT
If you get a 17 year old you can train them to be exact build you want by 25. And coming soon fighter creation(but with smaller point pool)The key is finding balance with sim to ensure more than one way to win. I think you will all naturally find it once not limited by your small gym resources. For now we wait and see. I agree with this
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Post by arildrotmo on Jul 20, 2012 9:01:12 GMT
Use more balanced fights, and use more build. Let the game mature a bit before trying to balance the sim... We don't know enough yet to know how to balance it.
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