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Post by arildrotmo on Jul 20, 2012 9:02:50 GMT
Yes, and in reality, professional boxing is illegal in Norway. Illegal Poor guy. Politicians are not mixed up men with women? Uuum, yeah they are, and that's a good thing... The prime minister who banned it was a man, btw. There are talks about legalizing it again, and most of the politicians who are fronting that are women
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Post by Grossmeister on Jul 20, 2012 9:06:57 GMT
Illegal Poor guy. Politicians are not mixed up men with women? Uuum, yeah they are, and that's a good thing... The prime minister who banned it was a man, btw. There are talks about legalizing it again, and most of the politicians who are fronting that are women My god. Happy that I was born Russian. Our women are just women. Mother, lover, wife. They do not try to shove the world under her skirt.
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Post by arildrotmo on Jul 20, 2012 9:10:42 GMT
My god. Happy that I was born Russian. Our women are just women. Mother, lover, wife. They do not try to shove the world under her skirt. Ooookayyy.... I'm happy and proud to be born Norwegian then. But let's not derail the thread with that discussion...
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Post by Grossmeister on Jul 20, 2012 9:32:23 GMT
My god. Happy that I was born Russian. Our women are just women. Mother, lover, wife. They do not try to shove the world under her skirt. Ooookayyy.... I'm happy and proud to be born Norwegian then. But let's not derail the thread with that discussion... Sorry. I am too impressive. I'm not a iron Viking. ;D
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Post by punchy on Jul 20, 2012 9:33:37 GMT
Use more balanced fights, and use more build. Let the game mature a bit before trying to balance the sim... We don't know enough yet to know how to balance it. Exactly my thoughts. Wait until lots of managers have good fighters fighting at the top of the game and then start to look at the balance if the sim.
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Post by Grossmeister on Jul 20, 2012 9:43:16 GMT
Exactly my thoughts. Wait until lots of managers have good fighters fighting at the top of the game and then start to look at the balance if the sim. But thinking is need now. We all just a thinking. The conversation does not mean immediate action. We all see a trouble. Now we use brainstorming. This is good.
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Post by punchy on Jul 20, 2012 10:20:12 GMT
Exactly my thoughts. Wait until lots of managers have good fighters fighting at the top of the game and then start to look at the balance if the sim. But thinking is need now. We all just a thinking. The conversation does not mean immediate action. We all see a trouble. Now we use brainstorming. This is good. Agree although my tests in the sim suggest that the balance is ok, it is poor builds at the low end of the game that give the impression of a problem. If you make decent builds in the sim and pit them against each other then the balance seems ok to me.
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Post by Grossmeister on Jul 20, 2012 10:30:43 GMT
Agree although my tests in the sim suggest that the balance is ok, it is poor builds at the low end of the game that give the impression of a problem. If you make decent builds in the sim and pit them against each other then the balance seems ok to me. I have studied only builds low KP. I was looking for the most effective. Use not a fight plan, use most endurance effective line 0/20-B/40/40 with no stile and different style. Agil slugger most effectiv. But damage in game is high. And KP build and dancers build have vulnerability. Very difficult win on point game. Not impossible, but difficult. Qwestion. Why I need dancer if I can use slugger? I would have more chance if I use agil slugger.
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Post by Rockplace on Jul 20, 2012 12:18:19 GMT
Poor start-up builds combined with a huge disproportion in the allocation of build attributes results in fighters that are not competing on equal footing. Two closely ranked fighters can have a massive difference in their respective build attribute points. One fighter could have 60 points spread across his build, whilst the other fighter could have 90 points. Forget the WeBL concept of all fighters of the same rank having the exact same amount of attribute points.
Also forget the concept of creating pure builds for a particular fighting style. Most if not all fighters have at least some explosiveness (KP) so each fighter is inherently inefficient.
The best builds will most likely end up being a type of KP Balanced fighter with a high chin.
At the lower levels the fighters are wearing out very quickly due to low stamina and defence. It seems that the judicious use of rest lines are the order of the day.
All in all B2G is actually a very different experience to WeBL. We need to let go of some of our WeBL conceptions and build new B2G concepts.
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Post by Pav on Jul 20, 2012 12:33:31 GMT
Poor start-up builds combined with a huge disproportion in the allocation of build attributes results in fighters that are not competing on equal footing. Two closely ranked fighters can have a massive difference in their respective build attribute points. One fighter could have 60 points spread across his build, whilst the other fighter could have 90 points. Forget the WeBL concept of all fighters of the same rank having the exact same amount of attribute points. Also forget the concept of creating pure builds for a particular fighting style. Most if not all fighters have at least some explosiveness (KP) so each fighter is inherently inefficient. The best builds will most likely end up being a type of KP Balanced fighter with a high chin. At the lower levels the fighters are wearing out very quickly due to low stamina and defence. It seems that the judicious use of rest lines are the order of the day. All in all B2G is actually a very different experience to WeBL. We need to let go of some of our WeBL conceptions and build new B2G concepts. True for sure. But I would still like for there to be different ways to win, not everyone having the same type of boxer.
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Post by Grossmeister on Jul 20, 2012 12:52:49 GMT
Poor start-up builds combined with a huge disproportion in the allocation of build attributes results in fighters that are not competing on equal footing. Two closely ranked fighters can have a massive difference in their respective build attribute points. One fighter could have 60 points spread across his build, whilst the other fighter could have 90 points. Forget the WeBL concept of all fighters of the same rank having the exact same amount of attribute points. Also forget the concept of creating pure builds for a particular fighting style. Most if not all fighters have at least some explosiveness (KP) so each fighter is inherently inefficient. The best builds will most likely end up being a type of KP Balanced fighter with a high chin. At the lower levels the fighters are wearing out very quickly due to low stamina and defence. It seems that the judicious use of rest lines are the order of the day. All in all B2G is actually a very different experience to WeBL. We need to let go of some of our WeBL conceptions and build new B2G concepts. Hello Rock! I cant use LoTR forum. I forget my pasword. I dont think best build is KPbalanced. If all have KP The fight will inevitably turn to the fight of endurance. Too dangerous go to head. The enemy also has KP.
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Post by Pav on Jul 20, 2012 13:14:03 GMT
Reality does not limit the number of boxers. In my reality boxing gym was a more then 300 fighter. (1 Europian champion, 2 Russian champion, 15-25 region champion and 20-50 city champion) In reality, the newcomers want a contract. In reality my trainer have 100$ in weak, and he was a happy. (In past he was a world champion) In reality most fights end on point, not a KO. In reality fighter with 10-20 loss on KO have a real trouble with health. In reality manager can evade combat. In reality manager can hold a fight with two of his boxers. I mean, between his boxers. In reality only champion have 12 round. Others have 10 round. Beginers have 4,6,8 round. In reality manager can select number of round. In reality world champion have a 2 fights in year. In reality journey man not want win fight. Journeyman mostly try to survive. Man, that's a lot of to do on my list
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Post by Grossmeister on Jul 20, 2012 13:22:07 GMT
Reality does not limit the number of boxers. In my reality boxing gym was a more then 300 fighter. (1 Europian champion, 2 Russian champion, 15-25 region champion and 20-50 city champion) In reality, the newcomers want a contract. In reality my trainer have 100$ in weak, and he was a happy. (In past he was a world champion) In reality most fights end on point, not a KO. In reality fighter with 10-20 loss on KO have a real trouble with health. In reality manager can evade combat. In reality manager can hold a fight with two of his boxers. I mean, between his boxers. In reality only champion have 12 round. Others have 10 round. Beginers have 4,6,8 round. In reality manager can select number of round. In reality world champion have a 2 fights in year. In reality journey man not want win fight. Journeyman mostly try to survive. Man, that's a lot of to do on my list
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Post by Pav on Jul 20, 2012 13:30:04 GMT
KO in body with stamina > 50. How this work? Can not find a middle ground with simple settings, strength, agility and so on. The men have a different number of points in his career. There are only a questionable idea. What if the fighters will be created not chaotic. Each fighter will have certain build. This is at least as that streamline and make the development of a particular build. At the same time identify the dead build and builds the most efficient. Íå ïîëó÷àåòñÿ íàéòè çîëîòóþ ñåðåäèíó ïðè ïîìîùè ïðîñòûõ íàñòðîåê ñèëû, ëîâêîñòè è òàê äàëåå. Áîéöû èìåþò ðàçíîå êîëè÷åñòâî î÷êîâ â êàðüåðå. Åñòü òîëüêî îäíà ñîìíèòåëüíàÿ èäåÿ. ×òî åñëè áîéöû ïðè ñîçäàíèè áóäóò ñîçäàâàòñÿ íå õàîòè÷íî. À èìåòü êàêîé òî áèëä. Ýòî õîòü êàê òî óïîðÿäî÷èò è çàñòàâèò ðàçâèâàòü îïðåäåëåííûé áèëä. Çàîäíî âûÿâèò ìåðòâûå áèëäû è ñàìûå ýôôåêòèâíûå. Actually the builds are not random (chaotic). Some are but most are not. They are like this clincher - given certain base attributes with higher str , etc. Then the rest of the points are distributed using a percent chance. Each point has a distribution percent. I show example totalpoinst for localawards fighter=totalpoints If (newboxertype is clinchertype) $str=20+random(1-6) $speed=5+random(1-2) . . pointsleft=totalpoints-$str-$speed-..... if (pointsleft) create randomnumber (1-100) if ( randomnumber <48) addstrength else if (randombumber<75) add speed . .
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Post by Grossmeister on Jul 20, 2012 13:43:00 GMT
I use 4 fighter (1 retire) all fighter very similar. Str 2-6 Exp 6-11 Spd Foot 6-8 Chin 7-12. What is more, flasher with expl 11 have a chin 7. What a joke.
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