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Post by punchy on Jul 27, 2012 16:26:39 GMT
I completely agree with you about a test region though and that is what Pav is addressing by creating the tournaments, I just don't want those fighters let loose in the game. I like UGI's idea and would support that. I am not all understand in UGI post. Random creating Maybe will be easier give possibility set some parameters. Chin, stamina, footwork, speed, strength and explode. Did you ever play in the Pro region at WeBL? UGI is suggesting something like that i.e. you get shown 3 build one after the other you can accept the 1st build or reject it and get shown another but if you reject the 1st 2 builds then you must take the 3rd...So you get a chance to reject an awful build but there is no guarantee that you will get a great one. I would like to suggest minimum attributes for each skill under this scenario to increase the chance of getting an ok build but other than that I think it is a good idea.
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Post by UGI on Jul 27, 2012 18:27:41 GMT
Gross, I think one of the most important things that would make the game bettter is to make sure that all of the new gyms get involved with the game quickly. Many people will not wait for contract negotions etc... and will leave the game. By giving new gyms the ability to create 3 fighters and to fill their stable quickly will boost player retention. More players = more fun I like the "do the best you can with what you have" aspect of B2G. This comes from the randomly generated population of fighters. Giving new gyms the ability to create 3 random fighters quickly and not waiting for a fighter to sign a contract etc will solve the player retention problem and is a good compromise for the custom fighter creation. I like the idea of a test/tournament region. I have no problems with custom built fighters in those regions. I think it will be an essential tool in helping to balance the game. But I think an easier solution would be to just scout the current and former champs of a weight class and see how or if the boxer cycle is working. I have not done this as im just too lazy.
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Post by bullan on Jul 27, 2012 19:03:12 GMT
Gross, I think one of the most important things that would make the game bettter is to make sure that all of the new gyms get involved with the game quickly. Many people will not wait for contract negotions etc... and will leave the game. By giving new gyms the ability to create 3 fighters and to fill their stable quickly will boost player retention. More players = more fun I like the "do the best you can with what you have" aspect of B2G. This comes from the randomly generated population of fighters. Giving new gyms the ability to create 3 random fighters quickly and not waiting for a fighter to sign a contract etc will solve the player retention problem and is a good compromise for the custom fighter creation. I like the idea of a test/tournament region. I have no problems with custom built fighters in those regions. I think it will be an essential tool in helping to balance the game. But I think an easier solution would be to just scout the current and former champs of a weight class and see how or if the boxer cycle is working. I have not done this as im just too lazy. This basically . Getting people into the game quickly could be the most important thing we do for it's long term health & we still get to create fighters without trampling all over balance
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Post by jimsardonic on Jul 27, 2012 22:31:50 GMT
Even webl had an experimental sim for testing game changes. We need to remember that (when run properly) there is no dominant build. When a build is deemed dominant, that is when the sim is tweaked.
It was hard for many changes to be made in Webl due to the vastly political battles as well as people looking after what they had spent months building. I did enjoy the discussions that arose on sim changes, but I do think we need a ramdom element. What about a selection dropbox which says the build type? Say you choose agile slugger, and you will get a fighter with AGL similar to STR > SPD, random chin,conditioning, and so on...
My current gym is full of sissies, and I hate it. The instant I can get something with some STR, I'm on board. My solution keeps it random while giving mamagers a preference.
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Post by Pav on Jul 30, 2012 3:52:46 GMT
I will make early retire, separate tourney first for self-made boxers - or maybe a separate league instead.
Separate issue is to allow to roll a game created new fighter for new gym.
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Post by llecha on Aug 3, 2012 10:34:33 GMT
Yep, the possibility of creating fighters will change too much right now. It will make this game too WeBL like. On the other hand- random creation (luck factor) and random amount of working/style APs make sim part of the game very secondary. The webl rule says that to have an interesting sim you need both managers to be in equal conditions- the same number of working/style APs for both + good sim balance. But this game is not about it. In fact probably it does not need such exact sim part at all. As an old webler I'd like to play simple and stupid sim where you, your fighter and your FP vs. opp, opps fighter and his FP. But to understand the sim part of the game this new separated tournament region is a good idea. As Gross said, King of the hill formula could be interesting. I thought about it earlier, during my webl time, and idea was to create a daily region where your fighter fights everyday. All these games became too slow for nowadays, it takes months and months to obtain something. You have to wait a week till your first fight. Not everybody likes it. Things really need to be accelerated. In fact I thought up more complex structure: so fights are run every day- fights, immediate schedule for the next day's bouts etc. There are three titles -WBC, WBA, IBF. Two highest ranked fighters fight for the WBC title, 3-4 ranked guys fight for WBA etc.. The goal is to become an undisputed champion, to unify all three organizations titles with one fighter by winning them one by one. First you win one title, then you must defend it once before you'll be allowed to get a multi-title match (if you'll have a suitable opp). I guess it could be very interesting, it won't be easy to win it cos of some funny vicissitudes. Ranking depends on winning streak. Winning streak can be lost only after 2 defeats in a row. Retiring means lose of all titles and gives 1 defeat to your winning streak. You can't lose more than one title per one bout. 1 manager = 1unretired fighter
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Post by bullan on Aug 3, 2012 10:45:13 GMT
in the end it depends what we're shooting for ? heading WEBLwards ? being like football manager but for boxing ? a balance of the 2 ? or something else ? Having an "end" goal in mind informs all the changes ? Personally am getting ever happier with the game but do agree that the start process needs to be quicker to aid retention . Tournaments sound great ( not been in any since WEBL olympics & "The 500" ). Of course can potentially do several of these things at once with tournies ( & get much better informed while doing it )
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Post by UGI on Aug 3, 2012 16:50:51 GMT
I think a tournament region would be great. LLecha is correct in that there are some people that will not wait around. A tournament type region would be just the thing for those that want instant action. There have been some great ideas for the format of the tournament region, but I think the format is secondary. Getting people in and fighting quickly is first on the agenda. Which brings me to the origianl B2G boxing manager sim. I personally like the slower paced game. I like the random aspect, doing what you can with what you have. I had made some suggestions and refered to webl in previous posts, but in no way to I want this to be webl 2.0....i was simply using webl as an example. Most complaints about the game have been about not being able to sign boxers. For every 1 person that complained, probably 10 never complanined and simply never signed back in again. One way to fix this would be for new gyms to be able to create 3 boxers. Here are my suggestions on how that could happen. 1. Random builds - Have new gyms create 3 completly random fighers. All attribute points would be generated by the game. This may be the easiest options since the game already generates boxers. 2. Custom builds - Have new gyms create 3 boxers with the manager distributing all attribute points. This is great if you know what you are doing, but if you have never played a game like this before, the builds could get very ugly. 3. Hybrid builds - Have the game generate a random build and give the manager the option to "tweak" the build. The manager would be able to change 5 attribute points at the cost of losing workrate 5 points. The more "custom" the build becomes the lower the workrate for the boxer becomes. You may get closer to the boxer you want in the beginning, but any attributes gained will be harder to come by because of a lower workrate. just my 2 cents or 5 cents canadian
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Post by goranpavlov on Sept 13, 2012 16:30:15 GMT
Offtopic: Maybe try to look for some random picture generators, if there are any for free. A game running with that concept is "Hattrick" (German Online Football Manager game.) Every football player there gets a silly picture when hes created. Their picture generator is great! You start to love that goofy looking team. Theres so many other possibilities, wish I could do more programming to help with that. Thinking about game design and marketing is all I can
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Post by cicillo on Sept 14, 2012 11:00:53 GMT
Got another point which may help beginners, but is somewhat part of the game's layout as well:
You could implement a calendar, which shows things like:
- which weight division fights which day - end of contracts - end of the year
Stuff like that.
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