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Post by Rockplace on Jul 20, 2012 19:22:53 GMT
I agree Gross, except I would change CHN = 8
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Post by Grossmeister on Jul 20, 2012 19:29:23 GMT
Rock.You're the best mathematician than I am. I mostly rely on intuition and experience. You can calculate the perfect build, I can only assume it.
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Post by Pav on Jul 20, 2012 19:33:47 GMT
I am not a broken record but since it is brought up again i have to reply.
All attributes are 0-20, but these numbers are not same as in WEBL.
An approximation of 20 STR in B2G is about 40+ STR in WEBL. (a freak strong).
The KP is tied to STR. 20 Explosiveness (KP) means full 1/3 of STR.
So WEBL 45 STR 15 KP = 20 STR / 20 KP in Box2Glory.
Now, it is not exact and in fact KP of 20 for boxer of STR 1 does not mean KP is .33. Such boxer will probably end up being about 3str 1kp boxer because of these adjustments. So it is true that everyne in a game has some KP, there are no true sissies with 0 KP.
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Post by Grossmeister on Jul 20, 2012 19:39:05 GMT
I am not a broken record but since it is brought up again i have to reply. All attributes are 0-20, but these numbers are not same as in WEBL. An approximation of 20 STR in B2G is about 40+ STR in WEBL. (a freak strong). The KP is tied to STR. 20 Explosiveness (KP) means full 1/3 of STR. So WEBL 45 STR 15 KP = 20 STR / 20 KP in Box2Glory. Heh this is a problem. Fewer points you get better results.
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Post by llecha on Jul 20, 2012 19:42:04 GMT
Poor start-up builds combined with a huge disproportion in the allocation of build attributes results in fighters that are not competing on equal footing. Two closely ranked fighters can have a massive difference in their respective build attribute points. One fighter could have 60 points spread across his build, whilst the other fighter could have 90 points. Forget the WeBL concept of all fighters of the same rank having the exact same amount of attribute points. Yep, that's very true. Seems the main difference is that WeBL was a sim, B2G is a manager. So, in WeBL we had equal conditions before the fight and that gave us all interest. Fight balance, stats, plans ware very important in WeBL, in fact WeBL was about all these. Here we have several other aspects that are more or same important- money/ gym progress/ right running of your fighters/ hiring trainers etc, psychological aspect. The fight part is not too important. You'll never need good FP to beat -5 APs fighter.
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Post by Grossmeister on Jul 20, 2012 19:46:37 GMT
Poor start-up builds combined with a huge disproportion in the allocation of build attributes results in fighters that are not competing on equal footing. Two closely ranked fighters can have a massive difference in their respective build attribute points. One fighter could have 60 points spread across his build, whilst the other fighter could have 90 points. Forget the WeBL concept of all fighters of the same rank having the exact same amount of attribute points. Yep, that's very true. Seems the main difference is that WeBL was a sim, B2G is a manager. So, in WeBL we had equal conditions before the fight and that gave us all interest. Fight balance, stats, plans ware very important in WeBL, in fact WeBL was about all these. Here we have several other aspects that are more or same important- money/ gym progress/ right running of your fighters/ hiring trainers etc, psychological aspect. The fight part is not too important. You'll never need good FP to beat -5 APs fighter. You need a win fight. You need beat champions. Or you will be allways poor. Not always you will be able to choose the weak. And contractual battles give little money. I have 550$ for win journeyman.
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Post by Rockplace on Jul 20, 2012 19:55:36 GMT
9 CHN Slugger using 0/15-B/30/55{ring} will beat most flashes, except against allout by a Flasher running 19 CHN
But 9 CHN Slugger using 0/15-H/30/55{ring} will mostly be unbeatable
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Post by Grossmeister on Jul 20, 2012 19:59:05 GMT
9 CHN Slugger using 0/15-B/30/55{ring} will beat most flashes, except against allout by a Flasher running 19 CHN But 9 CHN Slugger using 0/15-H/30/55{ring} will mostly be unbeatable It outcome out the most efficient 9chin STR=FW or STR=FW+2
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Post by Pav on Jul 20, 2012 20:02:05 GMT
The fight part is not too important. You'll never need good FP to beat -5 APs fighter. Not nice. I hope fight part is also important. If you can find a -5AP fighter go for it and schedule a fight with him, but once you are fighting for championship you will be fighting with whomever hold the belt and may not have any AP advantage.
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Post by Pav on Jul 20, 2012 20:03:48 GMT
9 CHN Slugger using 0/15-B/30/55{ring} will beat most flashes, except against allout by a Flasher running 19 CHN But 9 CHN Slugger using 0/15-H/30/55{ring} will mostly be unbeatable Are you using fightsim here or is this based on your WEBL expertise? I hope you simulate everything on tools here, WEBL simulators that you have are not relevant and can get us in trouble if we start referencing results from them.
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Post by Pav on Jul 20, 2012 20:11:20 GMT
I am not a broken record but since it is brought up again i have to reply. All attributes are 0-20, but these numbers are not same as in WEBL. An approximation of 20 STR in B2G is about 40+ STR in WEBL. (a freak strong). The KP is tied to STR. 20 Explosiveness (KP) means full 1/3 of STR. So WEBL 45 STR 15 KP = 20 STR / 20 KP in Box2Glory. Heh this is a problem. Fewer points you get better results. THat is fine. But you need to know how it works. The results we will work with. We will balance it out. BTW Thank you all for discussing this and I appreciate your expertise.
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Post by Grossmeister on Jul 20, 2012 20:12:39 GMT
The fight part is not too important. You'll never need good FP to beat -5 APs fighter. Not nice. I hope fight part is also important. If you can find a -5AP fighter go for it and schedule a fight with him, but once you are fighting for championship you will be fighting with whomever hold the belt and may not have any AP advantage. Yes. I train my fighter. I fight with champion and champion have the only one effective build. Maybe champion have +5 point. Then... I am in deep ass. Theoretically.
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Post by Grossmeister on Jul 20, 2012 20:17:27 GMT
9 CHN Slugger using 0/15-B/30/55{ring} will beat most flashes, except against allout by a Flasher running 19 CHN But 9 CHN Slugger using 0/15-H/30/55{ring} will mostly be unbeatable Are you using fightsim here or is this based on your WEBL expertise? I hope you simulate everything on tools here, WEBL simulators that you have are not relevant and can get us in trouble if we start referencing results from them. WeBL down. We only can use B2G sim.
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Post by Pav on Jul 20, 2012 20:19:45 GMT
Not nice. I hope fight part is also important. If you can find a -5AP fighter go for it and schedule a fight with him, but once you are fighting for championship you will be fighting with whomever hold the belt and may not have any AP advantage. Yes. I train my fighter. I fight with champion and champion have the only one effective build. Maybe champion have +5 point. Then... I am in deep ass. Theoretically. I am sure we will get more effective builds with your help. Games tend to balance themselves out. I am an owner here and I want balance. Once we mature and everyone start have a clear picture we will make adjustments. But if you are saying we should just have all boxers in a game come in 3 types of builds I will not agree. I want a big set of boxers even if they are useless. I will let you create your own boxers soon. It will allow us to see bad balance fast.
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Post by Pav on Jul 20, 2012 20:21:26 GMT
Are you using fightsim here or is this based on your WEBL expertise? I hope you simulate everything on tools here, WEBL simulators that you have are not relevant and can get us in trouble if we start referencing results from them. WeBL down. We only can use B2G sim. Right, but I know there were sites and apps available that used to simulate WEBL fights using WEBL formula. I just want to make sure we are not using those and then report results here.
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